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  #1  
Old July 19th, 2005, 02:12 PM
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sushiboat sushiboat is offline
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Default Re: Can normal army take out Sphinx pretender?

Alneyan, my point is still different from what you are saying, I think. If a plop is in friendly dominion +4, it might settle there to increase dominion to +5, as opposed to moving on, possibly to attack enemy dominion. If a plop is in friendly dominion +10, it will definitely move on, since it can do no more good there. Thus, having high friendly dominion and attacking enemy dominion are related. When friendly dominion is maxed out, then enemy dominion is more likely to be attacked.

Then again, I could be wrong.
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Old July 19th, 2005, 02:35 PM
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Default Re: Can normal army take out Sphinx pretender?

Having Dominion level 10 or Dominion level 5 does not really affect that, however: your core provinces will reach maximum Dominion (equal to your base Dominion + temples) without any problem, and once it is done, they will no longer be targets for Dominion spread, at least until you get 5 more temples... but getting +1 will be easy enough when left unopposed.

Dominion spread on a spiritual border will result in heavy "fight", with nobody likely to have a maxed Dominion for long here.
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Old July 19th, 2005, 04:05 PM
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Default Re: Can normal army take out Sphinx pretender?

Not that I have ever tried to fight a sphinx, but what about a couple of ThunderStrikes? Its not their armor piercing, but their fatigue that might be useful here...

For if I undertstand correctly, then protection is likely to be penetrated/ignored for unconscious units. Or does this only apply to protection from armor and is the sphinx's protection value a natural/basic protection value?

---

Oh, and why is Shatter not a sensible thing as someone else proposed here earlier?
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