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Old July 21st, 2005, 07:54 PM

Goblin Goblin is offline
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Default Re: To Blood Magic, Or Not To Blood Magic

The Theological aspects although interesting where not really what I was after (this being a strategy game not a role playing one). Thank you Baron and Alneyan for keeping it on track.

I hadn't looked at wish for generating Blood - but then I have not played a game that has reached turn 60 yet (major Newbie). With the mod's following a claim strategy seems to be quite hard (2W and 2S needed) - so the 15-20 mages with SDRs may be the way to go. However with a few growth scales the population depletion should be minimal...?

200-300 slaves a turn by turn 40 should provide for a very strong industrial base to fight any nation. The thought of a military campaign assisted by up to 10 Hordes from Hell being dumped across your poor victims empire each turn should shatter their economy (Gems and Gold), plus make movement almost impossible except for flyers.

So far all the comments have been on how strong Blood is - it lacks battlefield magic is a given, but what are effective strategies against it (and it’s hellish hordes). One that jumps to mind is being able to identify the Blood Factories and shut them down (Fires from afar and the like). Any other ideas?

Goblin.
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