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  #1  
Old July 22nd, 2005, 12:58 PM
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Mobhack Mobhack is offline
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Default Re: As requested by Mobhack..

Most of the stuff there is "specials for scenarios" - scenario designers can build these or similar stuff in the scenario editor if so needed. Ditto "crowd control infantry", JP233 runway attack sytems etc. Same with suicide bombers, de-crewable support weapons and whatever. Not much use for the game, which is aimed at normal warfare between 2 figthing forces in stand-up battles. Not "counter insurgency" operations, though scenarios can be crafted for these, thety are not in the game mainstream, so not worth clogging up OOB space with such stuff. (Feel free to release your own OOB with such stuff, naturally! )

The on-map mine vehicle is something i have tried to avoid end users having access to, as it totally unbalances the game. I will probably need to have check code in the game to nuke these things in a future version, or for mobhack to do it at the OOB level. The ONLY remote mine delivery options that should be available are mine arty and mine rocket classes. It is a definate no-no.

Armoured recovery vehicles - not part of the OOB design method. There is not sufficient time in the game (an hour or so +) to recover a ditched AFV. Tank transporters are provided as a "sop" to those that need/want them.

Scarab seems still to be a possibility - so available as a choice.

Future Lynx seems to be "Lynx Mk10" now.

I'll look into the other points.

Cheers
Andy
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Old July 22nd, 2005, 02:29 PM
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Default Re: As requested by Mobhack..

For what help I can give.

Stuff on Trojan:
http://www.mod.uk/dpa/projects/troja...ugust_2003.htm

Viking:
http://www.royal-marines.mod.uk/stat...html?page=3453

River class:
http://royalnavy.mod.uk/static/pages/3741.html
Although it is a bit of an off-shore unit, not a River gun boat.

The thread where I asked about Sabre:
http://www.arrse.co.uk/cpgn2/Forums/...c/t=17680.html

Note on Scarab: it has the same unit class as the SAS PV's.

Personally I think the crewed Icons are worth keeping, it only covers three unit slots, and it's not like your running out of space in the UN OOB. Same for the Large ship, I can give an example, in DosMBT I did a senario of Spain invadeing Gibraltar, one of the fun supprises I wanted to have was a large warship.

There's also a few formation error's I belive as well.
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Old July 22nd, 2005, 02:59 PM
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Mobhack Mobhack is offline
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Default Re: As requested by Mobhack..

I noticed Scarab was same class as SAS PV - was going to change it, but then decided it was a nice "what if" for SAS units to have the option. And for the Scarab formations, it allows the SAS PV as a mine proof version of the panther.

(Mine-proof ability would probably have been better implemented as a unit variable, instead of as a unit class, in retrospect)

Cheers
Andy
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Old July 23rd, 2005, 01:16 AM
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Default Re: As requested by Mobhack..

I've found that if you put survivability 6 on a normal vehicle it becomes as good as a MRV. that's the doge I used on the Panther's, to keep them as their class but include the MRV ability.

Panther IS an MRV. Scarab is jsut a more heavily armoured version to my understanding.
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