.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 22nd, 2005, 03:02 PM
Xorkh's Avatar

Xorkh Xorkh is offline
Private
 
Join Date: Jul 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Xorkh is on a distinguished road
Default Re: What Traits / Tactics are considered cheap/che

Thanks for the help guys.

I've decided to stay away from the religious trait altogether, it seems absurdly overpowered especially if the resource % bonus from the shrines stacks with the central and system resource computers. Add in a mid game 100% chance to hit component (as well as other shrines) and you got yourself a iddqd doom cheat (imo).

So far, I'm leaning towards a min-maxed race with a merchants culture, standard build except with 115% maintenance instead of 110% and organic technology. In the first game I played, maintenance costs pretty much crippled me. Only other option would be berserker culture, 110 main, and organic + ancient race, with other stats min-maxed accordingly.

Also I'm not sure what how the aggressive/defensive characteristics work, do they add to defense / chance to hit, or actual damage done / taken? And is the 10% extra bonus for a total of 130% really worth it?

Thanks,
Xorkh
__________________
Reply With Quote
  #2  
Old July 22nd, 2005, 03:23 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: What Traits / Tactics are considered cheap/che

The shrines' bonus does not stack with the system robotoid factories, but it does with the planetary ones, since the shrines uses the same ability as the system robotoid factories.

High maintenance reduction can be an exploit as well; I guess I'm surprised it's not on that list as combined with crystalline it can lead to practically maintenance free ships...

The aggressiveness and defensiveness affect your chance to hit and be hit, and they are quite powerful traits. Consider a race with 130% defensiveness going up against a race with 100% defensiveness. At range 1 there is a 90% chance to hit (100% base to-hit minus 10% for the distance). However, the race with 130% defensiveness will only get hit 60% of the time, or 2/3 as often, as the race with 100% defensiveness! The discrepancy gets worse as you go out to farther ranges, say range 7, where the to-hit chance is 30%; then the 130% defensiveness race would never get hit at all were it not for the game's 1% minimum to-hit chance. That's a 30 to 1 ratio of hit chances!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old July 22nd, 2005, 10:41 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: What Traits / Tactics are considered cheap/che

Quote:
Xorkh said:
Thanks for the help guys.

I've decided to stay away from the religious trait altogether, it seems absurdly overpowered especially if the resource % bonus from the shrines stacks with the central and system resource computers. Add in a mid game 100% chance to hit component (as well as other shrines) and you got yourself a iddqd doom cheat (imo).

So far, I'm leaning towards a min-maxed race with a merchants culture, standard build except with 115% maintenance instead of 110% and organic technology. In the first game I played, maintenance costs pretty much crippled me. Only other option would be berserker culture, 110 main, and organic + ancient race, with other stats min-maxed accordingly.

Also I'm not sure what how the aggressive/defensive characteristics work, do they add to defense / chance to hit, or actual damage done / taken? And is the 10% extra bonus for a total of 130% really worth it?

Thanks,
Xorkh
So...How long till you charge up the hill?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old July 24th, 2005, 07:43 AM
Xorkh's Avatar

Xorkh Xorkh is offline
Private
 
Join Date: Jul 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Xorkh is on a distinguished road
Default Re: What Traits / Tactics are considered cheap/che

Thanks for all the feedback guys. I've just started my second game (with DN4 mod). I ended up going with a berserker min-maxed race with ancient race & organic traits. I'd like to go with the crystal trait for the armor & maintenance facility but it doesn't really fit with my race concept. Also, I was wondering if its allowed to replace the race portraits on the shipsets? I'm using the SEV shipset and I'd like to replace the race portrait with the render from my sig ... is this allowed at least for personal use?

Quote:
narf poit chez BOOM said:
So...How long till you charge up the hill?
Hehe, Not anytime soon, still getting the hang of the game mechanics. But I keep you all posted about my future faliures. =)

Thanks,
Xorkh

Edited for typos.
__________________
Reply With Quote
  #5  
Old July 27th, 2005, 03:12 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: What Traits / Tactics are considered cheap/che

Quote:
Xorkh said:I've just started my second game (with DN4 mod).
Alright! someone else discovering my mod. Feel free to let me know what you think of it.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.