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July 22nd, 2005, 03:02 PM
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Join Date: Jul 2005
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Re: What Traits / Tactics are considered cheap/che
Thanks for the help guys.
I've decided to stay away from the religious trait altogether, it seems absurdly overpowered especially if the resource % bonus from the shrines stacks with the central and system resource computers. Add in a mid game 100% chance to hit component (as well as other shrines) and you got yourself a iddqd doom cheat (imo).
So far, I'm leaning towards a min-maxed race with a merchants culture, standard build except with 115% maintenance instead of 110% and organic technology. In the first game I played, maintenance costs pretty much crippled me. Only other option would be berserker culture, 110 main, and organic + ancient race, with other stats min-maxed accordingly.
Also I'm not sure what how the aggressive/defensive characteristics work, do they add to defense / chance to hit, or actual damage done / taken? And is the 10% extra bonus for a total of 130% really worth it?
Thanks,
Xorkh
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July 22nd, 2005, 03:23 PM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: What Traits / Tactics are considered cheap/che
The shrines' bonus does not stack with the system robotoid factories, but it does with the planetary ones, since the shrines uses the same ability as the system robotoid factories.
High maintenance reduction can be an exploit as well; I guess I'm surprised it's not on that list as combined with crystalline it can lead to practically maintenance free ships...
The aggressiveness and defensiveness affect your chance to hit and be hit, and they are quite powerful traits. Consider a race with 130% defensiveness going up against a race with 100% defensiveness. At range 1 there is a 90% chance to hit (100% base to-hit minus 10% for the distance). However, the race with 130% defensiveness will only get hit 60% of the time, or 2/3 as often, as the race with 100% defensiveness! The discrepancy gets worse as you go out to farther ranges, say range 7, where the to-hit chance is 30%; then the 130% defensiveness race would never get hit at all were it not for the game's 1% minimum to-hit chance. That's a 30 to 1 ratio of hit chances! 
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July 22nd, 2005, 10:41 PM
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Shrapnel Fanatic
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Re: What Traits / Tactics are considered cheap/che
Quote:
Xorkh said:
Thanks for the help guys.
I've decided to stay away from the religious trait altogether, it seems absurdly overpowered especially if the resource % bonus from the shrines stacks with the central and system resource computers. Add in a mid game 100% chance to hit component (as well as other shrines) and you got yourself a iddqd doom cheat (imo).
So far, I'm leaning towards a min-maxed race with a merchants culture, standard build except with 115% maintenance instead of 110% and organic technology. In the first game I played, maintenance costs pretty much crippled me. Only other option would be berserker culture, 110 main, and organic + ancient race, with other stats min-maxed accordingly.
Also I'm not sure what how the aggressive/defensive characteristics work, do they add to defense / chance to hit, or actual damage done / taken? And is the 10% extra bonus for a total of 130% really worth it?
Thanks,
Xorkh
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So...How long till you charge up the hill? 
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July 24th, 2005, 07:43 AM
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Re: What Traits / Tactics are considered cheap/che
Thanks for all the feedback guys. I've just started my second game (with DN4 mod). I ended up going with a berserker min-maxed race with ancient race & organic traits. I'd like to go with the crystal trait for the armor & maintenance facility but it doesn't really fit with my race concept. Also, I was wondering if its allowed to replace the race portraits on the shipsets? I'm using the SEV shipset and I'd like to replace the race portrait with the render from my sig ... is this allowed at least for personal use?
Quote:
narf poit chez BOOM said:
So...How long till you charge up the hill?
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Hehe, Not anytime soon, still getting the hang of the game mechanics. But I keep you all posted about my future faliures. =)
Thanks,
Xorkh
Edited for typos.
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July 27th, 2005, 03:12 PM
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Captain
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Re: What Traits / Tactics are considered cheap/che
Quote:
Xorkh said:I've just started my second game (with DN4 mod).
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Alright! someone else discovering my mod. Feel free to let me know what you think of it. 
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