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  #1  
Old July 22nd, 2005, 04:34 PM
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Default Re: What Traits / Tactics are considered cheap/che

Talismans = everybody picking on you just to make sure you can't use it anymore. (That is, I would imagine this would/could happen.) In stock it is waaaay underpriced.

I personally consider taking organic and crystalline (in stock) to be a bad thing - except when fighting only AIs of course Organic Armors can repair the Crystalline Armors as well, and since the Crystallines generate shields with each non-armor-skipping hit, well..... Also, using the specialized weapons from each type (especially Shard Cannon and Crystalline Torpedo (in the early game)) while protecting your ships with this deadly mix of armors makes for the fact that your ships fight like they're a few hundred kT larger.

Side note: When facing an opponent which uses the aforementioned "dirty" tactic, simply make the Null-Space Cannon your primary weapon and place a lot of shields and no armor on your ships, and watch his ships die like flies.....
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Old July 22nd, 2005, 04:44 PM
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Default Re: What Traits / Tactics are considered cheap/che

Um, I thought organic armors only regenerated other organic armors, since they're the only armor which has the regeneration ability...
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Old July 24th, 2005, 08:38 AM
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Default Re: What Traits / Tactics are considered cheap/che

For personal use, yes. I have done such a thing myself once. Nothing wrong with it.

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Quote:
Ed Kolis said:
Um, I thought organic armors only regenerated other organic armors, since they're the only armor which has the regeneration ability...
Nope. Armor regen regenerates all armor on the ship. In Adamant, Organic races with Inherent Regeneration (or something) get an Auxiliary Control (IIRC) component with Armor Regeneration ability, but which does not have the Armor ability itself.
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Old July 24th, 2005, 08:57 AM
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Default Re: What Traits / Tactics are considered cheap/che

The Crystalline Armour lacks any regeneration ability, so it won't get regenerated: you must have some sort of regeneration to benefit from the OA ability; whether a component is an armour or not is irrelevant here.

Devnull does have Biocrystal armour though, which acts as the CA, with built-in regeneration, but it's not exactly the same thing (and it is a mod, of course).
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Old July 24th, 2005, 04:03 PM
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Default Re: What Traits / Tactics are considered cheap/che

Newbie question, is armor really all that important in the game? From my understanding in most multiplayer games, people use heavy weapon mounts and 150kt of resistance doesn't sound like much. I would think that the space would be better used for extra shields.
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Old July 24th, 2005, 04:19 PM
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Default Re: What Traits / Tactics are considered cheap/che

Armour is paramount: Stealth and Scattering Armour give you a huge bonus to defence, and those are definitively worth it.

Now as for Armour vs Shields... I'd rather not engage in that debate. Let's just say shields are more expensive, Shield Depleters do a lot of damage against them (and are otherwise worthless), but shields give more hitpoints per kt. There are other differences, but I would need to write a paper on the matter, so I won't do it right now.
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Old July 27th, 2005, 01:35 PM
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Default Re: What Traits / Tactics are considered cheap/che

Quote:
Strategia_In_Ultima said:
... [organic] Armor regen regenerates all armor on the ship. ...
No offense, but I've never noticed this happening. Can anyone confirm this?
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Old July 27th, 2005, 01:43 PM
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Default Re: What Traits / Tactics are considered cheap/che

Quote:
Slick said:
No offense, but I've never noticed this happening. Can anyone confirm this?
I answered to that a few posts ago, and can confirm it isn't the case in stock. Of course, a mod doing that can easily be created.
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Old July 27th, 2005, 01:45 PM
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Default Re: What Traits / Tactics are considered cheap/che

It is wrong. The armor ability is 100% irrelevant for hit point regeneration. All components with the regeneration ability will be regenerated, but no component will ever be regenerated just because it has the armor ability.
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