just like baseships are limited to 2, DNs 4, BBs 5, and everything else 6.
/QUOTE
What about solar sails, emergency propulsion etc?
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
Those can be modded to be ship only, rather than "Ship/Base" as they currently are.
Solar sails are useless if the ship has zero standard movement.
On fighters, solar sails will provide movement even with out engines, but SE4 has a quirk with ships that if they have no engines, sails don't help.
Emergency propulsion could be modded to be an engine with a "pulse" mode, whereby you get a burst of speed, then travel slower until it is repaired. In this way, the base would not be allowed to have E.P., since they count as engines.
That would essentially be making a base non-fleet-able. If its not in a fleet it can't share supplies.
But, if you got that route, it requires a tiny bit of hardcode, and disallows the "power station" idea. Having a limited supply storage on bases, and using solar panels, you could resupply ships, but only so many, so fast before your base runs dry.