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				September 10th, 2001, 04:33 PM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Poll: Ship design strategy
	
			 
             
			
		
		
		
		There are a number of basic ship design strategies; some of these can only be done effectively with a quasi-newtonian propulsion mod. 
 
Nimble & frail:  Ships are faster than anything else around, and lack any shields or armor.  Theory:  You can't lose if the enemy can't hit you. 
 
SwarmShips:  Twice the ships, half the size.  Weak offense/defense due to size, but tens to hundreds of ships at a time.  Theory:  Rapid building, safety in numbers, finer control over fleet composition. 
 
MuscleShips:  All weapons, with token defenses, and moderate speed.  Theory:  You can't lose if the enemy is already dead. 
 
FortressShips:  All systems organized for defense.  Heavy shields/armor, lots of protection against specialty weapons.  Moderate speed, few weapons.  Theory:  If they can't hurt you, you can't lose. 
 
I am deeply devoted to the FortressShip.  I've designed and built $100,000 DNs with that goal in mind. 
My dad goes for the nimble & frail.  Zero KT of defense, but 13+ movement ships that rarely get hit. 
 
Which do you fall under?  Or do you have your own style? 
		
	
		
		
		
		
		
		
			
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				September 10th, 2001, 04:50 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		Swarmships all the way.  Swarmer of choice is the Light Cruiser.  10% defense bonus, and large mounts make them pretty viable in the late game (in sufficient numbers of course     ).  Defense comes mainly from stealth/scattering armor, ECM, and ship/fleet experience, combined with a 20% defense bonus.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2001, 05:22 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		"I need guns.  Lots of guns."  Well, perhaps not *extremely* so, but for my BBs/DNs I tend to favor firepower and speed.  But then, I play vs. the AI, which doesn't exactly fare well against extensively-trained ships, so being hit isn't that often an issue.     
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 -- The thing that goes bump in the night 
		
	
		
		
		
		
		
		
			
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				September 10th, 2001, 05:29 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		I guess I'd fit under muscle ships. I've been known to sacrifice an engine or two to fit one more weapon in. 
 
------------------ 
Cap'n Q 
 
The most merciful thing in the world, I think, is the inability of the 
human mind to correlate all of its contents.  We live on a placid 
island of ignorance in the midst of black seas of infinity, and it was 
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" 
		
	
		
		
		
		
		
		
			
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
			 
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2001, 05:59 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		Max speed, stealth and scattering when they are available, a PD mount, 3-4 shields, sensors, and the guns for me. Occasionally I'll go nuts and make a ship with like 8 shields, but that's ussually when someone pulls out a Null-Space cannon    
Phoenix-D  
		
	
		
		
		
		
		
		
			
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
- Digger
			 
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2001, 06:04 PM
			
			
			
		  
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				Private 
				
				
				
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		My preferred design so far is kind of a hybrid - Nimble Fortress ships.  They have has many engines and movement enhancers as possible, a goodly amount of defense, and just a few powerful guns, and maybe a couple of missiles on the larger ships for long range planetary bombardment.  I also like to swarm then into large fleets up to about 30-40 ships if I can with support ships - repair, refueler, mine sweepers, and specialized boarding ships with tractor beams and shield, weapon and engine damagers. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2001, 06:24 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		I would say there is another type you missed and that is the balanced ship.  
Good offensive/defensive abilities with decent speed.  
This is the type I useally go for. Especially in solo games. 
Having said that, my ships in multiplayer tend to adapt to what my opponents are using and what I have to work with. I have used all the types in one game or another.     
		
	
		
		
		
		
		
		
			
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				I apologize. I'm ... sorry. I'm sorry we had to defend ourselves 
against an unwarranted attack. I'm sorry that your crew was stupid 
enough to fire on a station full of a quarter of a million civilians, 
including your own people. And I'm sorry that I waited as long as I 
did before I blew them straight to hell. ... As with everything else, 
it's the thought that counts. -- Captain John Sheridan, Babylon 5
			 
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2001, 06:54 PM
			
			
			
		  
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		I'm with Rich04; I go for very balanced ships.  Just like with weapons, each of those ship types has inherent advantages/disadvantages.  Nimble ships can't be easily hit by Fortresses; Swarms are so small they're worthless against Muscle; and so forth. 
A balanced ship has a chance against all other types, I think.
 
Of course, my true favorite is a swarm of Fortress and Muscle ships.  Who says you can't have a fleet of 70 DN's?    
LL  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2001, 07:52 PM
			
			
			
		  
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		When I want balance (which is always) I go for balanced fleets rather than balanced ships.  Because weapons have different ranges/reload times it would just seem to work better that way. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2001, 07:58 PM
			
			
			
		  
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				Re: Poll: Ship design strategy
			 
             
			
		
		
		
		For me it's Nimble & Frail all the way. In my current game I've built only unarmored, unshielded ships with good engines and as many weapons as possible.  
 
------------------ 
"Gentlemen, we have nearly a thousand ships waiting to be thrown into the fight at the proper moment to seize control of the Foundation. I say we should change that. I say, throw those thousand onto the board now--against the Mule." 
-- Randu of Haven, from "Foundation and Empire," by Isaac Asimov 
		
	
		
		
		
		
		
		
			
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