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August 3rd, 2005, 10:26 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Götterdämmerung- New 8 player desert eye blood
i'm using Server adress :
ip: 69.231.215.140
port: 2001
is it something different?
ok got the address from boron, but he was marked as connected when i joined...
Ok submitted a turn. There wasn't much to do... ;p
and is there a list of what mods are being used?
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August 4th, 2005, 02:31 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Götterdämmerung- New 8 player desert eye blood
Boron (Ermor) has been staying connected (according to the server display) but isn't bothering to do his turns since he discovered MtG, not here and not in the anonymous game. "Burn him! He looks like a witch!"
Mods, unless I'm mistaken, are all latest versions of Zen's mods, as done by Zen. No hero mod, no Retribution mod.
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 4th, 2005, 06:52 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Götterdämmerung- New 8 player desert eye blood
Quote:
Cainehill said:
Boron (Ermor) has been staying connected (according to the server display) but isn't bothering to do his turns since he discovered MtG, not here and not in the anonymous game. "Burn him! He looks like a witch!"
Mods, unless I'm mistaken, are all latest versions of Zen's mods, as done by Zen. No hero mod, no Retribution mod.
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Archeo and Hubris asked me to wait until Archeo posts an ok in the Forum.
So don't ***** around  .
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August 4th, 2005, 08:06 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Götterdämmerung- New 8 player desert eye blood
New turn is up.
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August 4th, 2005, 09:38 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Götterdämmerung- New 8 player desert eye blood
heh, sorry, but there's not going to be much I can do to slow down Boron. Even if everyone allies, it'll be hard to slow him. we need c'tis's death mages on the front line against this scourge.
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August 4th, 2005, 03:41 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Götterdämmerung- New 8 player desert eye blood
Sorry Arch,
Caine refused peace. So I will fight Caine until he is dead. Caine didnt like the idea of everyone fighting Boron.
Also I dont know wtf Caine is smoking by giving Hubris such a hard time about wanting to give up the game to Boron when he was the only one with a chance against Boron and now hes going to be dead in the next few turns.
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August 4th, 2005, 05:03 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Götterdämmerung- New 8 player desert eye blood
Excuse me? You had the gall to propose "peace" the same turn you had taken another province from me. Don't know wtf you were smoking, rather like assaulting someone, taking their wallet, and the very next moment saying, "Hey, peace, let's call it even-steven now."
No way in hell I was going to ally with someone who that very turn had stolen a province from me. If I got the province back, maybe : but when I took the province back, you launched another full scale invasion.
And it's ludicrous you two saying, OMG, Boron is going to win, right after at least one of you had been contacting Boron to get him to help you by attacking me. So now Marignon is going down, because the two of you started attacking me instead of Ermor, and all my lovely death mages are going to have to cast wither bones on your skeletal snakes instead of Ermor's hordes. Very very clever of y'all.
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Wormwood and wine, and the bitter taste of ashes.
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