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  #1  
Old August 8th, 2005, 07:16 AM
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Default Re: SP-ATGM

Quote:
serg3d said:
If I change weapon in MOBHACK editor cost doesn't chane, correct ?
AFAIK that's right.
Quote:
It seems to me cost is not calculated automatically, it can be edited in MOBHACK.
Right, but there is a CostCalculator.exe tool (in the OOB folder) to help standardize it all, which you have to run over your OOB after you have customized it. That is what I used as a comparison.
Quote:
About size and launch flash : Jeep ATGM have size 2, and APC ATGM should have the same flash, so it would be logical for the tho have the same size if they have same/lower profile.
APCs tend to be bigger, taller, noisier than jeeps, hence a diference in size to begin with. ATGM flash adds to it in any case.
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Old August 8th, 2005, 08:16 AM

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Default Re: SP-ATGM

Quote:
PlasmaKrab said:
APCs tend to be bigger, taller, noisier than jeeps, hence a diference in size to begin with.
APC ATGM with retractable launchers seems have lower profile than ATGM Jeeps.
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  #3  
Old August 8th, 2005, 08:40 AM
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Default Re: SP-ATGM

Quote:
serg3d said:
APC ATGM with retractable launchers seems have lower profile than ATGM Jeeps.
You can retract all that you want from a M-113 track, it will still be nearly 2m high, while your basic jeep is merely 1m on top of the trunk.
I admit that most ATGM launchers will add nothing to the target size of an AFV, particularly if retractable. Only the flash will account for the superior size, and the gameplay consideration of invisible tank hunters being absolute killers on a mechanized battlefield.
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Old August 8th, 2005, 10:06 AM

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Default Re: SP-ATGM

I'll try to make some tests for size 2 SP-ATGM. Also for SP-ATGM with FAE missiles.
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  #5  
Old August 8th, 2005, 10:22 AM
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Default Re: SP-ATGM

Units with lower size will show up later, even when firing. From what I know that is all that it will change, maybe the probability of arty hit (?).

If you can tell me how to make FAE missiles, I'm in for it.
FAE rockets are no problem, even with an alternate HEAT or underlying KE warhead.
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Old August 8th, 2005, 11:33 AM

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Default Re: SP-ATGM

Quote:
PlasmaKrab said:
If you can tell me how to make FAE missiles, I'm in for it.
FAE rockets are no problem, even with an alternate HEAT or underlying KE warhead.
I'll try to model russian 9M123F

comparing to 9M123 HEAT ATGM missile those filed changed:

Weapon class 9 Vehicle flame (the same as for TOS-1 220mm FAE roket launcher)

HE kill 60 (for 105mm TBG-7V FAE it is 55 and for 220mm FAE rocket it is 140)

HEAT penetration 40 ( for 105mm TBG-7V it is 33)

I put it on the second launcher for Krizantema-S
(real Krizantena have two launchers)
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Old August 8th, 2005, 06:28 PM

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Default Re: SP-ATGM

I have started testing. Havn't seen AI using them yet, but new BMP with FAE and HEAT ATGMs a lot more interesting. The only problem that because of FAE roket now "vehicle flame" APC can fire on move, and I suspect FAE roket is not affected by VRISS/ARENA. May be better live them as ATGM type but make HE instead of HEAT.
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