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  #1  
Old August 11th, 2005, 04:26 AM
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Default Re: Known Bugs

Really? When I've seen that one, it has looked like much less than a whole sector's movement for even one ship.

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  #2  
Old August 16th, 2005, 09:50 PM
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Default Re: Known Bugs

Not really sure if this is a bug, but it seems really stupid and easy to fix... if ship A has a pursue/attack order against ship B, and ship B warps into an unknown system (unknown to the owner of ship A), then ship A will sit like an idiot at the warp point, saying "Duh, now where did he go???"
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Old August 17th, 2005, 09:18 AM

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Default Re: Known Bugs

Obviously, they don't ahve star charts for that area, just a big black area that says "here resides monsters."
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Old August 17th, 2005, 09:54 AM
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Default Re: Known Bugs

And beyond that you'll fall of the edge of the universe.
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Old August 18th, 2005, 02:49 AM
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Default Re: Known Bugs

*Crusty old mariner voice* Don't laugh. I once knew a friend of a friend of a cousin whose sister-in-law once served on the same ship as a guy who said he heard a story in a bar once from this guy who said he'd seen the edge of the universe!
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Old August 23rd, 2005, 04:05 PM
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Default Re: Known Bugs

Invading troops on do not show up in planetary cargo in combat replays.
edit: Also, if a ship or base has the spaceyard ability and also the repair ability (as do all spaceyard ships in stock), the repair icon is not visible next to the ship whenever it should appear next to the spaceyard icon. It's really only noticeable in mods (where ships can have the spaceyard ability without the repair ability) but it is a bit confusing at times
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Old August 23rd, 2005, 04:22 PM
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Default Re: Known Bugs

Before I forget again... You can mix breathers and not breathers on a planet, and new facilities will be built if they were queued before the non breathers arrived. So, if you have a moon with none breathers, and queue five facilities, they will get built even if you add oxygen breathers afterwards (the game won't complain about having 128/100 millions, and will be fine with having 5/1 facilities).
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