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August 14th, 2005, 12:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: \"eX Mod\" Released
I know.  Gottcha! Ha ha
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 14th, 2005, 08:07 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: \"eX Mod\" Released
Want a unique name? "DistendedMod", or "TitanMod", or "ShroomMod", or "GrowthMod", or ________Mod.
Oops, did I just start a contest? lol
Cheers! 
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August 15th, 2005, 11:48 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: \"eX Mod\" Released
Quote:
Atrocities said:
I know. Gottcha! Ha ha
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[img]/threads/images/Graemlins/Bomb.gif[/img] [img]/threads/images/Graemlins/Grenade.gif[/img] 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 18th, 2005, 08:51 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: \"eX Mod\" Released
After playing around your mod i found some bugs/features:
1. The scout hull, if you do not add a Crew Quarters component (it is not required in design screen) have only half the movement points that it should have.
2. Some warp points appear with the ability "TEST" in them.
3. The Aikenan AI have an error in the "Political Savy" characteristic, every time the game select it as a random AI it gives an error message.
BTW: very good mod, i´m playing around it now andreally enjoying it!
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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August 18th, 2005, 02:35 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: \"eX Mod\" Released
Interesting. Forgive my ignorance, I must have missed a lot, what is "DA mod"?
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August 18th, 2005, 02:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: \"eX Mod\" Released
He may have meant "DNA" instead of DA.
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August 18th, 2005, 05:18 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: \"eX Mod\" Released
Thanks for the bug report, I will get those fixes today.
Quote:
2. Some warp points appear with the ability "TEST" in them.
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This would be an FQM Standard issue. Perhaps Fyron can shed some light on it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 18th, 2005, 05:22 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: \"eX Mod\" Released
That issue has been addressed in FQM. Check the web site.
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August 18th, 2005, 05:48 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: \"eX Mod\" Released
Expanded Mod Patch 1 Version 1.1 Released 8-18-2005 (Will update 1.0 to 1.1)
Offical Forum
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 18th, 2005, 11:53 PM
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Private
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Join Date: Nov 2003
Location: Canada
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: \"eX Mod\" Released
Yeh dude, its kinda close to my 'ExMod'
And its kinda even the same idea, basicly I just put in as much as I could, or, expanded it =P
ExMod Homepage
But I haven't really been maintaining it lately, so if its important to you...
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