.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 16th, 2005, 06:19 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Bug Report 16082005

Quote:
scJazz said:
Quote:
Mobhack said:
<SNIP>
(It is much better to report one bug item per message, then replies etc can be added to that - makes tracking things much easier. )

Cheers
Andy
So noted... 1 bug per message. Felt bad about littering board with messages the other day.

Any news regarding the Previous button and ATGM OpFire thing?

Cheers
Jazz
Some day I'll have a test scenario which can do this reliably enough to debug.

Cheers
Andy
Reply With Quote
  #2  
Old August 16th, 2005, 06:28 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: Bug Report 16082005

I'll replay the Blackhorse scenario over the next few days. It happened several times which is how I noticed it happens with Bradley's as well.

BTW who wrote Blackhorse? Mentions SP Camo team.
Reply With Quote
  #3  
Old August 17th, 2005, 07:34 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Bug Report 16082005

An ideal debug scenario is one made in the editor with 1 target and i firer (or not much more) so one can concentrate on a few units, and not have to cycle through 500 unit's spotting and op-fire attempts etc (once you have found it then you can always set a breakpoint on say i=234 but finding it the first few times is a pain in a large scenario !.

So I'll try to do one with an ATGM firer some day (as it is the same as a helo it appears, saves bothering with the avoidance action code) and some 3-4 experienced targets to reaction fire back, on a simple flat map.

Cheers
Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.