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August 18th, 2005, 07:19 PM
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Major
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Re: SE V Video on 3dGamers
Quote:
Ragnarok said:
PBW:SEV probably won't be up and running when the game comes out. We will need to find out how it all works as far as multiplayer to see how to code the new PBW. But there will be a new PBW for SEV.
Here is the development forum.
There has not been any activity there for awhile as again, we are waiting for SEV to come out to begin the process.
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Wouldn't you only need to know the specifications for certain parts of the directory structure, organization of savegame/player order files, and command line options required to just process a particular game's turn with a particular mod? I'm sure we can get Aaron to mostly finalize and publish those details at least a month or two in advance of release, hopefully more, and geoschmo can test it for you since he's in the beta. Heck, you could probably get most of the entire beta team to test it for you once it's in a usable condition.
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August 18th, 2005, 07:42 PM
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Re: SE V Video on 3dGamers
I made a post over at the dev forum just now... nothing much that hasn't been said already but I thought it might be good to get started 
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The Ed draws near! What dost thou deaux?
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August 19th, 2005, 02:36 PM
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Re: SE V Video on 3dGamers
Quote:
Ed Kolis said:
I made a post over at the dev forum just now... nothing much that hasn't been said already but I thought it might be good to get started
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Are you sure you posted? I am not seeing any new posts on the dev forum.

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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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August 19th, 2005, 03:11 PM
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Re: SE V Video on 3dGamers
Well, I think it's in a private area where you have to be a developer to read it... 
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The Ed draws near! What dost thou deaux?
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August 19th, 2005, 03:59 PM
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Shrapnel Fanatic
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Re: SE V Video on 3dGamers
Quote:
douglas said:
Wouldn't you only need to know the specifications for certain parts of the directory structure, organization of savegame/player order files, and command line options required to just process a particular game's turn with a particular mod?
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Coding it blind is dangerous. Need to have the exe to test the functionality.
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