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  #1  
Old August 21st, 2005, 11:56 AM
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Default Re: What Changes in the CD Version

Quote:
M256 said:

Sure. That is the *obvious* right way to do it, and I assumed it was clear that I feel exactly the same way, too. I couldn't agree with you more on this subject than I actually do. What I meant, however, is that *if and when* you get a *valid* comment, you will take action, and will do your best to find a solution. This is healthy practice and deserves recognition. Not everyone in your position would think and act like you and Andy do.


Fab
The point I wanted to emphasize was that we do not change the game just becasue someone thinks something should be different or to make a particular group of people happy even if we think it's wrong. It may seem "obvious" that is the wrong way to do things but the " give 'em what they what no matter what" school of thought is alive and well in many businesses if they think it will increase sales. Increasing sales ( although desirable ) is not our main motivation.

Don
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  #2  
Old August 21st, 2005, 12:45 PM
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Default Re: What Changes in the CD Version

My turn...

Walls? there are at current no walls in the game.. is it possibly to have one of these? (I know the hedge works fine, but it's just as an eye candy thing).

I found a bug, in the force selection screen. It was a PBEM game and both sides had alot of stuff, enough to bring in the arty not canceling bug.

The "Previous" link at the bottom of the force buy screen (The green writing on the right hand side) took you to the start of the display while the "First page" link took you up a page.
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  #3  
Old August 21st, 2005, 02:10 PM
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Default Re: What Changes in the CD Version

Quote:
Listy said:
My turn...

Walls? there are at current no walls in the game.. is it possibly to have one of these? (I know the hedge works fine, but it's just as an eye candy thing).

I found a bug, in the force selection screen. It was a PBEM game and both sides had alot of stuff, enough to bring in the arty not canceling bug.

The "Previous" link at the bottom of the force buy screen (The green writing on the right hand side) took you to the start of the display while the "First page" link took you up a page.

No plans to add walls. I know some people think they are a wonderful addition but I don't.
There was a problem with overrun text on that screen that we cleared up some weeks ago. I haven't seen it since so I'll say this has been fixed. If you see it again save the game and post it and I'll look at it if possible. What you describe doesn't quite fit with what I recall the problem was though. Like I said, if you see it again send it along

Don
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  #4  
Old August 21st, 2005, 02:42 PM

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Default Re: What Changes in the CD Version

Hi again. I have 2 more questions if I may:

1st. Correct me if Im wrong but I can not find a logic in choosing battle sides. If I select player1 to be USA and player2 to be Viet Cong, player1 USA appears on the right side of the map. Now the problem is that I can not choose USA to start on the left side at all it always starts on the right side of the map. Some Vietnam maps are designed so that USA should start on the left side however this is impossible to do... So could it be changed so that Player1 would start Left and Player2 would start Right by default?
Or even better have a Swap Sides option like there is in the Editor Screen.

2nd. This is more of a cosmetic thing, but anyway:
In enclypedia if there is no Picture available for a unit it does not show the Pm00000.lbm "No Photo Available" -picture. It only shows the picture in purchase screen. In enclypedia and battle it shows nothing at all. Was this done intentionaly?
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  #5  
Old August 21st, 2005, 05:07 PM
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Default Re: What Changes in the CD Version

Quote:
Nox said:
Hi again. I have 2 more questions if I may:

1st. Correct me if Im wrong but I can not find a logic in choosing battle sides. If I select player1 to be USA and player2 to be Viet Cong, player1 USA appears on the right side of the map. Now the problem is that I can not choose USA to start on the left side at all it always starts on the right side of the map. Some Vietnam maps are designed so that USA should start on the left side however this is impossible to do... So could it be changed so that Player1 would start Left and Player2 would start Right by default?
Or even better have a Swap Sides option like there is in the Editor Screen.
There is a logic in choosing sides. We set that down when the game was first being developed and picked the "most logical" sides for each pairs of nations. Now.. there are 92 nations so the chance of someone not liking the choice we made for one combination is quite high.. Yes? It was decided that the US player in Vietnam plays from the coast and faces inland for generated battles. I have no idea what the "swap sides" button could potentially screw up in a generated battle or campaign. We'll put that on our "maybe think about" list



Quote:
Nox said:
2nd. This is more of a cosmetic thing, but anyway:
In enclypedia if there is no Picture available for a unit it does not show the Pm00000.lbm "No Photo Available" -picture. It only shows the picture in purchase screen. In enclypedia and battle it shows nothing at all. Was this done intentionaly?

That's the way those screen have always worked AFAIK. The "no Picture available" LBM was only originally intended to be used by OOB developers and a blank one inserted for release but we left it in right from the start and it's always stayed in. If the blank one was inserted you'd see nothing on all screens

Don
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  #6  
Old August 21st, 2005, 07:52 PM
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Default Re: What Changes in the CD Version

Here is are the latest additions to the patch


50) The vehicle Load / Unload screen would not allow you to scroll around the map. FIXED

51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF

52) AAA reaction fires has been tweaked a bit . If they are hidden they will fire at very short ranges only or if the to-hit is better than 9%. Therefore,- hidden tanks will not pop off at passing planes unless these spot them by flying close enough, or if the aircraft or Helo gets to a 9% to hit OR at 3 or so hexes, they will blaze away as the thing is too close.

53) There has been a slight adjustment upwards for spotting hidden vehicles when using vehicles with a Vision rating of 40 and above especially if the "hidden" tank fires

54) Spotting with TI ( vision 40+ ) decrease slightly with speed. You'll spot things a bit better if you are not moving at top speed

55) There have been slight alterations to the accuracy numbers for smoothbore guns. The length/calibre cals did not give accurate numbers with shorter barrelled smoothbores like the German L44 or the US M256 and the longer Russian barrels gave them slightly higher accuracy than reality. As well. Fire Control ( FC ) and Range Finder ( RF ) ratings were not quite giving the added benefit to higher end equipment that they should have so the formulas have been slightly altered to give greater benefit to the vehicles with the higher end equipment. Each of these factors, if overdone, have a HUGE effect on gameplay and we have endeavoured to strike a fair and balanced compromise.

Sometimes even slight changes can make a noticeable difference so we've been careful not to overdo it

Don
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  #7  
Old August 21st, 2005, 08:37 PM
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Default Re: What Changes in the CD Version

I have such power!!!
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  #8  
Old August 22nd, 2005, 12:42 AM
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Default Re: What Changes in the CD Version

"Here is the list of changes made to the CD version that will be included in the patch for the DL version

================

This patch contains the following changes and additions for the v1.01 Upgrade ( already included in the CD version )
...

3) Combat sounds had short delays after them left over from the old DOS sound system which only played one track at a time. These have been removed, as well as reducing some delays on user messages appearing during combat sequences. Sounds should be quicker, and the delay when a unit was destroyed is gone.

..."

1.- Does this fix has something to do with the sound problems when running under XP?

2.- Is there something in the patch about those issues?

Thanks in advance
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  #9  
Old August 22nd, 2005, 09:29 AM
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Default Re: What Changes in the CD Version

Quote:
DRG said:
Here is are the latest additions to the patch


50) The vehicle Load / Unload screen would not allow you to scroll around the map. FIXED

51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF

52) AAA reaction fires has been tweaked a bit . If they are hidden they will fire at very short ranges only or if the to-hit is better than 9%. Therefore,- hidden tanks will not pop off at passing planes unless these spot them by flying close enough, or if the aircraft or Helo gets to a 9% to hit OR at 3 or so hexes, they will blaze away as the thing is too close.

53) There has been a slight adjustment upwards for spotting hidden vehicles when using vehicles with a Vision rating of 40 and above especially if the "hidden" tank fires

54) Spotting with TI ( vision 40+ ) decrease slightly with speed. You'll spot things a bit better if you are not moving at top speed

55) There have been slight alterations to the accuracy numbers for smoothbore guns. The length/calibre cals did not give accurate numbers with shorter barrelled smoothbores like the German L44 or the US M256 and the longer Russian barrels gave them slightly higher accuracy than reality. As well. Fire Control ( FC ) and Range Finder ( RF ) ratings were not quite giving the added benefit to higher end equipment that they should have so the formulas have been slightly altered to give greater benefit to the vehicles with the higher end equipment. Each of these factors, if overdone, have a HUGE effect on gameplay and we have endeavoured to strike a fair and balanced compromise.

Sometimes even slight changes can make a noticeable difference so we've been careful not to overdo it

Don
*Blimey!* That's exactly each and every whish I had! LOL

Great work, guys. I really appreciate it.

Fab
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  #10  
Old August 22nd, 2005, 08:29 AM

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Default Re: What Changes in the CD Version

Quote:
DRG said:
There is a logic in choosing sides. We set that down when the game was first being developed and picked the "most logical" sides for each pairs of nations. Now.. there are 92 nations so the chance of someone not liking the choice we made for one combination is quite high.. Yes? It was decided that the US player in Vietnam plays from the coast and faces inland for generated battles. I have no idea what the "swap sides" button could potentially screw up in a generated battle or campaign. We'll put that on our "maybe think about" list

Ahh so all the nations have different pre-set starting sides. Got it.


As for the "swap sides" button definately not place it in the generated campaing screen. But in the Battle screen it could be quite useful especialy when loading custom maps for e-mail play when you may need to have players on different sides because of the design of the map. As you said maybe think about it. If it presents more problems that its of use then ofcourse not.

Great game! keep up the good work!
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