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  #1  
Old September 1st, 2005, 03:59 AM

tempes156 tempes156 is offline
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Default Re: Blowing bridges

Thanks for the positive input guys, looks to work well enough.

Now that this little hitch is fixed...time to test the scenario. Anyone interested please PM me.
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Old September 1st, 2005, 12:46 PM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Blowing bridges

dita:

File through the posts in here, but I'm quite sure of reading a post about reinforceing units with crew=0 "dying" on turn 0 and not later.
If you have contradictory evidence on that, all the better!

I'll look further into it.
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Old September 1st, 2005, 03:28 PM

tempes156 tempes156 is offline
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Default Re: Blowing bridges

Plasma,

Pretty sure you're right. I tried getting crew=0 vehicles and ammo dumps to enter at later turns, but they never appear...because they are dead already. Only worked for turn 0.
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Old September 1st, 2005, 03:31 PM
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Default Re: Blowing bridges

They do go on turn 0 everything I've tried points to that, including Unloading a unit, re-enforcement Para-dropping, everything. Turn 0 =BANG
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