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September 8th, 2005, 09:41 AM
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Shrapnel Fanatic
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Re: How about another SE:V update?

What I will miss most that is not in SE V that was in SE IV, is the fact that you can no longer colonize planets.  This whole new SFI inspired colonization system just doesn't work right. You can't colonize, well you can, but the worlds have to be JUST like your planet type that match your size, atmosphere, BBHT make up, and so on. Gone are the days of old when you could colonize any planet that you had technology for.
Add in the fact that your fleets are now automated, man that sucks. The AI decides where, when, and how much to fleet. And you can't even build bases now... they have to be assembled and then upgraded ala GalCiv style.
Gone are the days of old when a player could control every aspect of his empire from set up through operation. More and more of the game is being ported to AI control in order to give the player less to do.  (Less micromanagement)
Even the fonts in the game have been changed. The are now fuzzy and lack the depth that were in previous games.
The only thing inovative about this game now is the 3d map that we see in the screen shots and even that is being reviewed for possible changes by the new SFI SE V Quality Programing Team (QPT). Most likely because the 3d map comes at a performance price that will force most people to upgrade to at least a Nvida FX 5700 ultra or Raddeon 9800 to run.
I don't know, but I think the bean counters and marketing people over at SFI have way to much control over the game. I mean wanting to reclassify it as a Civ based Turn game over 4x is just wrong. IT'S not a Civ based turn game, its a Expand, Exploit, Explore, and Exterminate game. Oh wait, the Exterminate part has been toned way down do to the new game labeling laws. The Exploit part was cut out to save programing space and time in order to get the game to the store sooner, and the Explore function was relagated to AI control so that its all automated now.  Even ship design is automated now.
And changing the name.... that was just what turned me off to the whole thing. Well I guess the code name, SE V, will do until the official new name is posted. (You won't like the new name but the NDA prevents me from telling you so you'll have to wait.)
Lets face it, this isn't your space empires game kids, its theirs and its not Space Empires.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 8th, 2005, 09:50 AM
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Sergeant
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Re: How about another SE:V update?
Quote:
Atrocities said:
I what I will most most that is not in SE V that is in SE IV, is the fact that ... etc
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Huh? What are you saying, you lost me.
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Emperor's Child
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September 8th, 2005, 09:56 AM
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Shrapnel Fanatic
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Re: How about another SE:V update?
I've already said too much.  You'll have to read between the lines.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 8th, 2005, 10:20 AM
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National Security Advisor
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Re: How about another SE:V update?
I'm not even sure what the heck you are getting at here AT. If this supposed to be some tongue-in-check commentary for Galatic Civilizations II, then it doesn't really come across at that...
In fact, if I didn't have privy to SE:V, I would be greatly confused about the info you posted and wondering if you were talking about SE:V and that it was being 'screwed over' - which IT IS NOT for everybody else's relief.
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September 8th, 2005, 10:43 AM
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Shrapnel Fanatic
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Re: How about another SE:V update?
So what your saying is, my bad?
I was just playing around and I think most people might pick up on that fact. Come on NO ONE is going to believe for a second that SE V is being changed into GalCiv. Or that SE V is being made in the shadow of MOO3.
Even if someone should happen to take that post seriously, and I am willing to bet no one would, then I apologize. THE POST is a spoof.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 8th, 2005, 12:55 PM
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Captain
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Re: How about another SE:V update?
Quote:
Atrocities said:
So what your saying is, my bad?
I was just playing around and I think most people might pick up on that fact. Come on NO ONE is going to believe for a second that SE V is being changed into GalCiv. Or that SE V is being made in the shadow of MOO3.
Even if someone should happen to take that post seriously, and I am willing to bet no one would, then I apologize. THE POST is a spoof.
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I didn't but then again, I've been reading AT's posts for years and until I see shipsets attached to the post, I don't think I take anything from AT at face value 
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You don't know the Power of the Dark Side. I must obey my Master.
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September 8th, 2005, 03:59 PM
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Major
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Re: How about another SE:V update?
Quote:
bearclaw said:
I've been reading AT's posts for years and until I see shipsets attached to the post, I don't think I take anything from AT at face value
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Words to live by, Bearclaw, words to live by.
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Caduceus
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September 9th, 2005, 12:52 AM
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Sergeant
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Re: How about another SE:V update?
Quote:
Atrocities said:
 
What I will miss most that is not in SE V that was in SE IV, is the fact that you can no longer colonize planets. This whole new SFI inspired colonization system just doesn't work right. You can't colonize, well you can, but the worlds have to be JUST like your planet type that match your size, atmosphere, BBHT make up, and so on. Gone are the days of old when you could colonize any planet that you had technology for. 
Add in the fact that your fleets are now automated, man that sucks. The AI decides where, when, and how much to fleet. And you can't even build bases now... they have to be assembled and then upgraded ala GalCiv style.
Gone are the days of old when a player could control every aspect of his empire from set up through operation. More and more of the game is being ported to AI control in order to give the player less to do. (Less micromanagement)
Even the fonts in the game have been changed. The are now fuzzy and lack the depth that were in previous games.
The only thing inovative about this game now is the 3d map that we see in the screen shots and even that is being reviewed for possible changes by the new SFI SE V Quality Programing Team (QPT). Most likely because the 3d map comes at a performance price that will force most people to upgrade to at least a Nvida FX 5700 ultra or Raddeon 9800 to run. 
I don't know, but I think the bean counters and marketing people over at SFI have way to much control over the game. I mean wanting to reclassify it as a Civ based Turn game over 4x is just wrong. IT'S not a Civ based turn game, its a Expand, Exploit, Explore, and Exterminate game. Oh wait, the Exterminate part has been toned way down do to the new game labeling laws. The Exploit part was cut out to save programing space and time in order to get the game to the store sooner, and the Explore function was relagated to AI control so that its all automated now. Even ship design is automated now. 
And changing the name.... that was just what turned me off to the whole thing. Well I guess the code name, SE V, will do until the official new name is posted. (You won't like the new name but the NDA prevents me from telling you so you'll have to wait.)
Lets face it, this isn't your space empires game kids, its theirs and its not Space Empires.
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hopefully no one else said this... is he turning SE 5 in to moo3?
you forgot to add, you can order a few things, but when you do, the computer ignores it and does something completly diffrent.... (worst money i ever spent on that game!)
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