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Old September 9th, 2005, 11:34 AM
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Default Re: Stone-throwing Mobs/Crowds etc

There are no "non lethal" weapons in the game - thrown stones break bones and put troops out of action for the length of a scenario.

HE fire will cause casualties - whether warhead size is 0 or not, the code will assign a small chance in any case, and target supression etc can contribute to HE casualties as well.

"casualty" != dead trooper. It covers injured, stunned/shocked, run-aways and others not available during an hour or 2 of battle, e.g those carying injured to the rear etc. it therefore can be considered to cover morale damage as well as physical injuries.

A "Bloody Sunday" type scenario just is not really in this game engine's remit. A scenario with SAS in hiding in a police station waiting for an attack by a Provo ASU would be (just) - though the scale would really be too small for the game engine, such a small-scale micro-action would be better handled in one of the 3D "squad level" RTS games available from other manufacturers where 1 basic unit=1 man that concentrate on SWAT(paramilitary police) or similar low-level (below the platoon level) tactics. Those 3-D squad-level game engines may also cover "arresting" the opposition, baton rounds, CS gas, snatch teams and so on (I would hope a "SWAT" or counter-terrorist type game engine would allow that, and not just blasting away at the criminals with lethal weaponry ! )

The MBT game engine is for "open battle" between 2 military forces in an open war situation. Ie both sides "weapons free".


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Andy
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Old September 9th, 2005, 03:09 PM
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Default Re: Stone-throwing Mobs/Crowds etc

I had a similar senario, and problem, only set in Iraq.

The senario:
A road Patrol was ordered to a town to rescue a group of Contractors surounded by an angry mob(tm). The Rvoer's where ment to drive up to the mob pick up the contractors and their guards, then get attacked by an Armed mob (Patent applied for).
However as the rover's drove through the mob, they'd get assualted and destroyed by the unamred mobs.

The soloution:
Despite the -25 Morale and EXp the mobs still ahd EXP and morale ratiings, so I went through and set everything to 1 morale and 0 EXP. Now when they attacked they fled from the vehicles, and acted just like a mob would when 6 land rover's of armed squadies show up (Of course they all peged it of to the mosque to get bombed up, but still..).

I think there IS a palce for skirmish games like this in SPMBT. these Qucik seanrio's that laow us to kill 20-30 minuets at work are brilliant... Not that I'd instal a game on my Work PC.. or surf this forum from there..
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