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Old September 22nd, 2001, 01:49 AM

dumbluck dumbluck is offline
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Default Re: Would like a new intelligence model

quote:
Originally posted by Q:
....I like the idea of a minumum time necessary to complete a specific intel project very much: like you can only build a ship at the construction rate of your space yard you would only be able to add a certain number of intel points to a specific intel projects per turn....


How about a new Intel facility: Intelligence Operations Center. This is where you SPEND those intel points generated by all those intel compounds scattered around your empire. IOC would work just like a Space Yard: it has a Projects que,which only runs one project at a time, and it has a maximum amount of points it can spend per turn. You want to run an extra CI project? Build another IOC. Want to spend more points per turn per project? Upgrade to the next level IOC.

In summary, have 2 intel facilities: one that generates intel points, and one that spends them. One project running per IOC, spnding cap on IOC. (This also fixes the "I only have 12 CI slots" bug/design decision.)

Also, you could spead the intel tech tree out. A lot. First level would give you the basics: Intel comound 1, IOC 1, CI 1, and maybe a couple of small inelligence gathering projects. (No sabatoge!) Then gradually introduce bigger and better projects per level, with facility upgrades every 3 levels. Of coarse, costs (both tech level and project) would have to be rebalanced....

Maybe for SE 5....

[This message has been edited by dumbluck (edited 21 September 2001).]
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Old September 21st, 2001, 06:46 PM
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Default Re: Would like a new intelligence model

Excellent idea Dumbluck!
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Old September 21st, 2001, 11:40 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Would like a new intelligence model

Actually, Dumbluck, that's what an Intelligence Facility already is. The 'location' where an intelligence project is created is in the ENEMY empire, not in yours. So, though the extra 'queues' might be handy the logic is a bit off. Maybe counter-intelligence should be tracked seperately from the main intelligence projects list. I do agree that some sort of change to the way projects are managed is needed. It's a nightmare to take on 5 or 6 or more opponents at once in intelligence conflict. There just aren't enough slots to even defend yourself, let alone conduct your own operations. Yet, logically, if you are large enough and have the intelligence points it should not be difficult. The design of the intelligence system directly restricts your abilities. This is a serious game design flaw that was not present in SE III.

[This message has been edited by Baron Munchausen (edited 21 September 2001).]
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Old September 22nd, 2001, 10:44 PM

dumbluck dumbluck is offline
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Default Re: Would like a new intelligence model

BM: You are right. So we just combine the 2 facilities, add the IOC traits to those of the intel compound (It should produce and spend the same amount of points, obviously)
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