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September 12th, 2005, 12:13 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,717
Thanks: 4,165
Thanked 5,966 Times in 2,929 Posts
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Re: LBM creation question.
Blaz, when the time comes that we are ready to look at things like this we'll let everyone know. This is not the time. The groundwork needs to be done first and we need to concentrate on that. Also, OOB's will not be accepted. Andy and I will retain total control of the OOB's through out the process. This helps to avoid "surprises". What we need when it comes to OOB's, when the time comes, if people have things they wish to contribute is information. That's all somewhere down the road from here at the moment.
Don
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September 17th, 2005, 02:40 PM
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Corporal
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Join Date: Sep 2005
Posts: 154
Thanks: 1
Thanked 17 Times in 13 Posts
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Re: LBM creation question.
Oh dear, I see the 'control freakery' continues. Don, get real! Some of the B/W lbms swim/flicker in the game as well, and how anybody can justify using 1 pic (I'm looking specifically at 13012, cos I'm working on it at the moment) to represent AAA with calibres from 23mm to 57mm is quite beyond me. It actually looks from the helmet like a German 3.7cm FlaK, which barely belongs in MBT anyway!
As for oobs, I haven't got round to MBT yet, but if you consider that I had to make over 200 changes to the Dutch WW2 oob to get it anything like accurate (OK, that included taking it back to 1914, but even so . . .), there's a lot of work still to be done.
No, you'll never get 100% colour, I agree; and if anything, I'd rather have an *accurate* b/w shot over an inaccurate colour shot any day. I can live with the mix - some folk can't. That's their privilege.
Anybody in this forum who wants colour (or color<g>) lbms should search for 'SPColormods' and 'SPColormods2'. I'll be posting a new series of colour lbms which will be compatible with the Windows version. There will be about 1000 new lbms - some will work in-game, some will not. I hope to get positive feedback about those that don't. I've also made a start on renumbering, so that country-specific lbms start with the right pair of numbers - eg all US Army lbms will start with '12'. I know I can't go beyond 65000, but will also publish a list to show which countries are 'doubled up'.
This really *is* a great game, and all those of us who mod are doing is trying to improve it in our own way. I hope this is taken in the spirit in which it is intended.
Richard H
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September 17th, 2005, 03:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,717
Thanks: 4,165
Thanked 5,966 Times in 2,929 Posts
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Re: LBM creation question.
Quote:
Richard_H said:
Oh dear, I see the 'control freakery' continues. Don, get real! Some of the B/W lbms swim/flicker in the game as well,
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Really? And which ones are they and I will fix them for the next upgrade? 90% of the people who complain about these type of errors never, EVER bother to pass on any info that allows up to find and correct things like this You are continuing the tradition and it's not very helpful.
Quote:
Richard_H said:
and how anybody can justify using 1 pic (I'm looking specifically at 13012, cos I'm working on it at the moment) to represent AAA with calibres from 23mm to 57mm is quite beyond me. It actually looks from the helmet like a German 3.7cm FlaK, which barely belongs in MBT anyway!
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Gee, now I have to "justify" why a pic is used buy a dozen or more different OOB designers in 33 different OOB's and 84 different entries ? Well.. I'm not going to bother. Maybe they'll step forward and explain it to you. It's more than likely is the result of not having the correct photo on hand and that one being "good enough" and better than " Photo not available" and to 90% of the people playing, it is and when we find better pics, or someone bothers to constructively offer better alternatives we always accept that.
Quote:
Richard_H said:
As for oobs, I haven't got round to MBT yet, but if you consider that I had to make over 200 changes to the Dutch WW2 oob to get it anything like accurate (OK, that included taking it back to 1914, but even so . . .), there's a lot of work still to be done.
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And I'm guilty of 'control freakery'?? . So sorry we don't quite live up to your standards of accuracy and completeness.
Quote:
Richard_H said:
No, you'll never get 100% colour, I agree; and if anything, I'd rather have an *accurate* b/w shot over an inaccurate colour shot any day. I can live with the mix - some folk can't. That's their privilege.
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vive le difference
Quote:
Richard_H said:
Anybody in this forum who wants colour (or color<g>) lbms should search for 'SPColormods' and 'SPColormods2'. I'll be posting a new series of colour lbms which will be compatible with the Windows version. There will be about 1000 new lbms - some will work in-game, some will not. I hope to get positive feedback about those that don't. I've also made a start on renumbering, so that country-specific lbms start with the right pair of numbers - eg all US Army lbms will start with '12'. I know I can't go beyond 65000, but will also publish a list to show which countries are 'doubled up'.
This really *is* a great game, and all those of us who mod are doing is trying to improve it in our own way. I hope this is taken in the spirit in which it is intended.
Richard H
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Oh yeah Richard, the attitude come though load and clear. Enjoy your work.
Don
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