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  #1  
Old September 16th, 2005, 08:07 AM
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Default Re: Pollution Workaround

Quote:
Ed Kolis said:
.....even though SE4 doesn't allow facilities to degrade a planet's conditions!.....
I think you might want to try a negative value in "Planet - Conditions Change" and see if that'll work. Unless, of course, that has already been proven not to work, in which case your idea would be best.

Also, "pollution" might also cause the planet's resource base to decrease, i.e. a negative value change. The effect shouldn't be that much, so a one-facility moon colony won't notice it much, but, say, a Sphereworld built chock-full of polluting facilities would be worth squat in no-time. The larger the planet's industry, and the larger the production, the faster the resources run out without being able to be harvested. Think of it as forests dying because of air pollution, and mineral veins sinking into the magma and dissipating because of tectonic shifts caused by large-scale mining operations.

Whoops, sorry, was ranting I know.
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Old September 16th, 2005, 08:38 AM
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Default Re: Pollution Workaround

A negative value will not work. All it will do is count against any positive value facility you might add on the planet.
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Old September 16th, 2005, 12:35 PM
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Default Re: Pollution Workaround

How about a negative value change? That works, doesn't it?
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Old September 16th, 2005, 12:43 PM
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Default Re: Pollution Workaround

Quote:
Ed Kolis said:
How about a negative value change? That works, doesn't it?
It worked last time I tried (testing something for PvK under 1.91).
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