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September 28th, 2001, 04:46 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: LAN helper
My LAN helper was designed for sequential turn games. You've just done the other half
What I really need to do is add a checkbox "don't ask before loading SE4", then it will be totally automatic.
PS: Do you know anything about the sequential turn bug? (loading a sequential game from the commandline leaves all ships with zero movement!)
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September 29th, 2001, 01:12 AM
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Corporal
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Join Date: Aug 2001
Location: Germany
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Re: LAN helper
SJ - I ve posted MM this bug (we talked about).
But until yet there is now answer - I hope they had read it and fix it asap.
I ve tried many ways to start SE4 squl.game but every time ships did nt have any movement points left.
Seik
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Seik
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September 28th, 2001, 07:14 PM
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Corporal
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Re: LAN helper
Sequential turns? Oh, I see - it makes total sense now!
Frankly I just never considered seq. turns as an option for multiplayer. And not only because of this bug. For 2 guys spending the evening at SE, seq. turns might be OK. But if more people are playing (e.g. we plan to have 6 or 7 players!), it becomes so painfully slow. Plus, it's a problem if someone drops out, tactical combat is a problem, etc., etc.
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September 29th, 2001, 12:50 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: LAN helper
Yep. In fact, I custom built my LAN Helper for SEIK, and wasn't really concerned about simul play.
He just needed a program to identify new game files, and start SE4 automatically when they arrived.
SEIK: If you don't see any mention of a fix in the next patch, you may want to send a reminder.
Also, another idea for you:
Try setting your path.txt to your opponent's SE4 folder (mapped to a network drive). Then, your default savegame folder should be right where you want it to be.
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October 3rd, 2001, 03:05 AM
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Corporal
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Location: Germany
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Re: LAN helper
quote: Originally posted by Aub:
Sequential turns? Oh, I see - it makes total sense now!
Frankly I just never considered seq. turns as an option for multiplayer. And not only because of this bug. For 2 guys spending the evening at SE, seq. turns might be OK. But if more people are playing (e.g. we plan to have 6 or 7 players!), it becomes so painfully slow. Plus, it's a problem if someone drops out, tactical combat is a problem, etc., etc.
Hi Aub,
I ve sent you an email - any idea about the problem?
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Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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October 3rd, 2001, 09:42 AM
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Corporal
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Re: LAN helper
Seik,
I am sorry but your email was sorted out as junk by Hotmail. I had to go and find it in the junk email folder when I saw your posting  There must be something weird about it
To start a multiplayer game you need to save your game in a shared folder, different form your local savegame folder. The helper will copy your turn files into your local savegame folder and then back to the host (sahred folder) automatically. I am sorry the error message is somewhat confusing  , it simply cannot copy a file onto itself and thinks there is a problem accessing it.
So -- when creating a game, save it in a different folder. Give it a try, that should work -- I used it today to play
BTW I recently updated the app - it works on both Win2K and Win9x now. There was a nasty incompatibility bug
Hope this helps -- Aub
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October 4th, 2001, 12:29 AM
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Corporal
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Re: LAN helper
@Aub: np
Thanks for the hint - I ll try this way.
Is it possible to be HOST and PLAYER on the same machine? <- two copies of your tool (setting-problems)?
[This message has been edited by seik (edited 03 October 2001).]
__________________
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Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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