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				 Re: Fighters!  What are they good for? 
 So, fighters can work well in an auxillary role and, if used in numbers, can be useful additions to a fleet.  They also provide a method of getting planets without shipyards into the game.
 What is the best setup for a fighter?  One person suggested temporal tech is good, but what if you don't have that tech tree?
 
 Hearing your thoughts would be interesting.
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