Re: Fighters!  What are they good for?
			 
             
			
		
		
		
		There is one minor fighter bug that I have used to get around the limitation of not being able to launch a fighter from a planet and being able to move it in the same turn. 
   The trick is to launch a fighter the previous turn (only need one), if you did this, then the fighters you launch the current turn CAN move the turn they launch! 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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