|
|
|
 |

October 2nd, 2005, 08:58 AM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
Sure ? This files contains cradle.map, not Faerun.map ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|

October 2nd, 2005, 09:14 AM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
I'll give R'lyeh a try.
|

October 2nd, 2005, 09:22 AM
|
Sergeant
|
|
Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
Juhu, nice to have you onboard!
|

October 2nd, 2005, 10:02 AM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
If memory serves, the Mosehansen Faerun is the oldest version. Thus, you'll need a faerun.tga for the map graphics; you can rename the superior faerun_large.tga and it works fine, I seem to recall. (Although a few neighbor connections mightn't be right, but that's what the map filter is for...)
As for the map file, you'll only need a simulacrum; the map file on the client isn't used, I think, so if it asks for one just rename some file to faerun.map and it should work. If you want to look and see what provinces have what preplaced things, can't help there. Most are probably the same as in the newer version, but there are a lot of preplaced forts which really make the map unfun, in my opinion. Edi probably has the older versions archived (seeing how he's apparently got a thing for keeping things in good order, which is great!  ), so if you really need 'em, PM him!
|

October 2nd, 2005, 10:38 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
The client won't check for any .map file whatsoever, so just put the .tga file in and it will be fine. The creator of the game does need the .map file, of course.
|

October 2nd, 2005, 05:58 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
I stand corrected! (Was thinking of mods or something... Or do you need the right file for those?)
Anyway, if you're shooting for ten players, won't it unbalance things if you've got all of Ulm, Ermor and Pan in? I mean, they all start practically next to each other. (And Man is rather close to Ermor, too.) So it's possible that either Marignon or Jotunheim or any of the unclaimed Eastern continent nations start without any close neighbors at all. Dunno how such unbalancedness in the indy distribution could be corrected, except by deciding the nations that won't be in beforehand, though, and that obviously isn't feasible...
Well, good luck to all in any case!
|

October 2nd, 2005, 06:07 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
I really would like to test the Faerun.map file. Isn't there are anybody out there who has it and who is willing to attach it to his/her/its post? Otherwise I will page Edi to see if I can get it from him.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|