.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old November 19th, 2002, 12:53 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: ATTN: All players for "P&N on PBW, take 2"

Quote:
Does someone wish to remind me what the 'SJ's FTL map' does for the game.

Sorry, but I'm to tired to search for forum for the answer at the moment.
The map features a "Hyperspace" area in the center of the map. It is 4x4 systems in size, and each galaxy map square is represented by a single sector in Hyperspace.
In order to enter or leave Hyperspace, you Warp.
Warppoints to/from Hyperspace are liberally distributed around the edge of all starsystems (12 per system) in addition to the standard warppoints created by a "Not all connected" random map.

Hyperspace exerts a random movement effect on all objects.

The effects, in terms of gameplay are as follows:
1) A ship with Two (2) movement points can warp from one side of a system to the other.
2) Ships with only 1 MP are generally stranded in Hyperspace, and can only escape if the random movement pulls them over top of a known warppoint.
3) Warppoint Blockades are generally useless. With at least 12 entrances per system, the defenders are much too spread out to be effective.
4) Blockades on the Hyperspace side of the system's warppoints is difficult at best, due to the random movement.
5) AIs cannot play this map. Ship pathing is restricted to in-system only. Presumably this is due to the extreme numbers of warppoints per system. The key is to have line of sight to the ship's next order location. You cannot tell it to move across the empire, but you can tell it to warp here, then warp to the next system, then warp through to the next system.

The map does a decent job of simulating B5, StarTrek, and StarWars movement at FTL speeds between starsystems.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.