|
|
|
|
 |
|

October 15th, 2005, 03:19 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM least to greatest?
There is a list. Created by MB during AI deathmatch 3. Attached (if I do it right)
__________________
Slick.
|

October 15th, 2005, 03:22 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM least to greatest?
and AI Deathmatch 2 because I'm too stupid to add more than 1 attachment on the previous post.
__________________
Slick.
|

October 15th, 2005, 01:05 PM
|
|
Private
|
|
Join Date: Aug 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM least to greatest?
Thank you for the info.
I am amazed that the XiChung Were last. They are "Mean sons of b....s".
Final 1 United Flora 32
Final 2 Tessellate 27
SemiFinal 3 Space Vikings 23
SemiFinal 4 Aquilaeian 15
Round 6 5 CueCappa 16
Round 6 6 Narn Regime 15
Round 5 7 Pyrochette 15
Round 5 8 Toron 13
Round 4 9 Fazrah 9
Round 4 10 EEE 7
Round 4 11 Khrel 7
Round 4 12 Orks 5
Round 3 13 Gron 6
Round 3 14 Rage 4
Round 3 15 Namovans 3
Round 3 15 Earth Alliance 3
Round 3 17 Sallega 2
Round 3 17 Piundon 2
Round 2 19 Klingon 2
Round 2 20 Teslik 1
Round 2 20 Drakol 1
Round 2 20 Azorani 1
Round 2 20 Praetorians 1
Round 2 20 Colonial 1
Round 1 25 Cylon 0
Round 1 25 Corrian 0
Round 1 25 Romulan 0
Round 1 25 Toltayan 0
Round 1 25 Ekhazan 0
Round 1 25 Shadows 0
Round 1 25 Sergetti 0
Round 1 25 XiChung 0
|

October 15th, 2005, 05:54 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM least to greatest?
The Tesselate and United Flora need at least a low bonus, and medium bonus is better, to be successful opponents. Their two racial traits take a lot of research, and they may be crushed by another AI first. Conversely, the Rage and the Sergetti fair poorly after a while, their phase polaron beams don't provide much punch, because most TDM modpack AI's can get phased shields up early, again, with the bonus.
|

October 15th, 2005, 06:02 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM least to greatest?
I've found that if you want a tougher game against the AI, create larger quadrants with less AI's. This gives them more room to expand, get established and make use of their bonuses. If they encounter other empires early, they'll all set up borders & defenses, usually go to war and stunt each other's growth.
__________________
Slick.
|

October 17th, 2005, 03:46 PM
|
 |
Sergeant
|
|
Join Date: Nov 2004
Location: Silicon Valley
Posts: 280
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM least to greatest?
There's also the "team play" option, so the AIs all gang up on the human player(s) and don't fight each other.
Another suggestion, based on my play against TDM AIs, is to play against AIs with the same atmosphere preference as the human player. The AIs aren't as good as humans at matching breathers and atmospheres, so this would reduce a human's advantage somewhat.
Question: Would it affect AI performance to change their atmosphere preference, e.g. when adding the Tessellate to a game, change their atmosphere from carbon dioxide to oxygen?
|

October 17th, 2005, 07:30 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM least to greatest?
Quote:
Hunpecked said:
Question: Would it affect AI performance to change their atmosphere preference, e.g. when adding the Tessellate to a game, change their atmosphere from carbon dioxide to oxygen?
|
No, you could change it without any problem.
|

October 17th, 2005, 08:28 PM
|
 |
Sergeant
|
|
Join Date: Sep 2005
Location: Colorado, USA
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM least to greatest?
hey, when are you all gonna think about putting stuff like this in the wiki for easy editing and updating eh?
dont worry, I've taken the liberty, but someone has to finish it:
http://wiki.spaceempires.net/index.p...dpack_for_SEIV
|

October 18th, 2005, 02:58 PM
|
|
Corporal
|
|
Join Date: Sep 2000
Location: The Earth, same as everyone.
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM least to greatest?
The only race I fear.
The only one I hate with a passion.
The only one who I know will dominate if left to do so.
The Space Vikings.
Everyone else I can deal with on even terms, but I have been wiped out by the Space Vikings so many times I've lost count.
I've seen them jump from 3rd place to 1st place a few times.
I've had them go from a trade and research treaty to "Hello, now you die" mode many times in one turn.
They are relentless. Kill them quickly.
Everytime I come accross them I think of the addage, "Diplomacy is saying 'nice doggy' while you look for a big rock'"
Its a race to find a big enough rock before its too late...
|

October 17th, 2005, 08:00 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM least to greatest?
Quote:
Arkcon said:
The Tesselate and United Flora need at least a low bonus, and medium bonus is better, to be successful opponents.
|
I concur 100% with you. The "combo" races need more time to offer a decent challenge.
In my view, an human player MUST play with at least "low bonus" to find some kind of challenge against the AI. For this reason have optimized the 3 AI's I did (Tessellate, Aquilaeian and Pyrochette), to play with "low bonus".
Quote:
Arkcon said:
Their two racial traits take a lot of research, and they may be crushed by another AI first.
|
Playing without bounuses against others AIs, think still the UF and Tesselalte are very competitive, because the others AIs are not so smart to fight against their ramming ships.
Anyway, concur with you that during that time, can compete against them with success.
Quote:
Arkcon said:
Conversely, the Rage and the Sergetti fair poorly after a while, their phase polaron beams don't provide much punch, because most TDM modpack AI's can get phased shields up early, again, with the bonus.
|
Althoug think the Rage it's an strong AI, in my view is not under the 10 best AIs list. Agree the Rage are good in the early game... but fighting only with PPB and with wars against anyone, most the time they're hopeless in mid-long time.
About the Sergetti... think it's a very different history. In their time, they were one of the best, and first modded AIs.
In fact, they inspired me to enter into the bussiness and to create the Pyrochette!
But while most the modders continued modding and updating their AI files to take advantage of the new patches, Daynarr doesn't did it and think that now the difference between the Sergetti and a more "modern" AI, its very clear in terms of performance.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|