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Old October 19th, 2005, 12:56 PM
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Default Re: Fighters are broken. Can we fix them?

Starhawk said:
Does not quite fit Fyron a frigate is designed to do different tasks then a destroyer and a cruiser.


I do believe that was my point.

It would be pretty suicidal if you think about it.

We'll just have to agree to disagree.

Now take away atmosphere and like I said have a rough mass-to-thrust ratio high enough on your capital ships and they can be just as fast and just as "maneuverable" as a fighter...

Physics would disagree. Torque and inertia work against the huge ship from being as manueverable as a small ship like a "fighter." Now, if you make your ships all be spheres you might be able to pull it off...
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Old October 20th, 2005, 12:07 AM
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Default Re: Fighters are broken. Can we fix them?



*stands just outside the door and revels in the fine banter*
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Old October 20th, 2005, 12:37 AM
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Default Re: Fighters are broken. Can we fix them?

Quote:
TurinTurambar said:


*stands just outside the door and revels in the fine banter*
No, no, not like that. Like this.

* /Me walks in with a lawn chair, a bag of pop-corn and a bottle of A&W root beer and lounges whilst the fireworks display is on.
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Old December 21st, 2005, 09:55 PM

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Default Re: Fighters are broken. Can we fix them?

great thread iron giant.

Perhaps this can be evened out for the next game.

The cost of a fighter. Never ever did I think about it. As I have used the carrier early in games to do some damage.

I always felt the problem with fighters was that they did not evolve with the game.

If you think back to the beginning. The max units and ships. Fighters were in the balance then. But the game evolved and units were kept at the initial level of strength.

I am a fan of the units. Sat's and fighters and mines and wp's. They never got their true strength. Would have been a great counter in the games of rock paper cutting things....



P.S. Yea i am still dropping by every blue moon
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