.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old October 20th, 2005, 05:00 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Tactical Rockets

Quote:
blazejos said:
You have right invisible aircraft icon should be good don't need a code change but I don't now aircraft always fire his rockets when entered map or some time leater where is near the traget.
AAA will still fire at an iunvisible rocket, and stand-off SAM at any off map rocket firing plane.

As to your earlier question - SCUD type missiles are irrelevant to the game, really. Someone made a SCUD vehicle icon for scud huntin missions (it would be a truck with a high VP value probably ?).

However - with the new blast radius code, then a single warhead of large size may work?. Try the 2000lb bomb stats as a starter, on a single rocket MRL ?. (may need changing to a cluster weapon as with MLRS, to get a decent impact effect ?). But they really are corps and army level devices, not for tactical use. If your troops are close enough to fire 120mm mortars, why use a battlefield support rocket?.


Cheers
Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.