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  #1  
Old November 4th, 2005, 07:59 AM
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Nerfix Nerfix is offline
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Default Re: Strangest examples of good or bad luck?

My luckiest instance was when in the "Socialist Duel" scenario a missile from Mi-24 took out a chinese AA-wagon with 3% hit chance.

Worst luck so far in the same scenario. Ammo explosion destroyed a helo with a para section inside. Ouch.
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  #2  
Old March 12th, 2006, 02:44 PM

pdoktar pdoktar is offline
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Default Re: Strangest examples of good or bad luck?

A true bang for buck was for me when my Vietnamese SPG9 costing 9 points, destroyed two Polish Leo2A4s, 450 points each. It was against the AI though..
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  #3  
Old March 15th, 2006, 02:45 PM

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Default Re: Strangest examples of good or bad luck?

Having a Hummer surive a missguided 1000lbs Paveway hit in WBW "The same Zip code" Faludjha? USMC vs Insurgents.

S!
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  #4  
Old May 30th, 2008, 09:30 PM
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Default Re: Strangest examples of good or bad luck?

I know it is an old thread, but since it is still in the first page...

A couple of months ago playing against the AI, one of my tanks fired at an enemy infantry that was occupying the same hex. I think it was an M48, but can't remember after all this time. Anyway, it missed, but it managed to immobilise itself. I was laughing all the way till 2-3 turns later when the same tank was destroyed by something else.
I can imagine how the gunner must have felt.

About lucky ones, in another battle part of a generated campaign again, I had an infantry aTGM team that had A LOT of kills over several battles, running to reach a hilltop (its APC was immobilised earlier) then out of nowhere an enemy BMP-1 appeared, 1 hex from it. I was near the end of movement for most of my units and wasn't expecting anything there, so I couldn't attack the BMP. End turn and the enemy artillery starts and, I don't remember what it was but I think it was a 120mm mortar, and hits the top of the BMP and destroys it. All the other shots were not close enough to it or my team. One of the rare cases where I saw the AI fire artillery so close to its units.
The other time was last night when a cluster shell from an artillery destroyed an enemy t-72. I laughed and laughed.
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  #5  
Old June 10th, 2008, 01:01 AM

c_of_red c_of_red is offline
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Default Re: Strangest examples of good or bad luck?

Back in the day, when SP2 first came out, I learned to get an enemy unit to flee then try to keep one of my units in the same hex with it. Sometimes I could generate a little fratricide this way. Historically, this was a tactic used by the Germans, the Soviets and especially the IDF. IIRC it was considered 'gamey' and coded out.
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  #6  
Old July 28th, 2008, 09:14 PM
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Default Re: Strangest examples of good or bad luck?

Worst luck late 60s had moved up units behind tree line in APCs unloaded. All grouped adj hexes & enemy appeared in trees next go. My Russian Engineer with flame thrower & DC op fired killed 5 men total. Trouble was splash hit my forces killed 3 destroyed 3 APCs & immoblised one, heck.

Best luck also Russia T-80 fired at from rear by 3 unseen TOW teams 5 missiles VIRS got one 3 hit rear. Survived spotted at 20 odd hexes & killed 2 Teams. Give that man a vodka.
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  #7  
Old July 28th, 2008, 09:35 PM
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Default Re: Strangest examples of good or bad luck?

Quote:
Imp said:
Worst luck late 60s had moved up units behind tree line in APCs unloaded. All grouped adj hexes & enemy appeared in trees next go. My Russian Engineer with flame thrower & DC op fired killed 5 men total. Trouble was splash hit my forces killed 3 destroyed 3 APCs & immoblised one, heck.

Best luck also Russia T-80 fired at from rear by 3 unseen TOW teams 5 missiles VIRS got one 3 hit rear. Survived spotted at 20 odd hexes & killed 2 Teams. Give that man a vodka.
You made me laugh, thank you.
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  #8  
Old May 12th, 2010, 08:24 AM

Render Render is offline
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Default Re: Strangest examples of good or bad luck?

Two and a half hours setting up a (mixed NATO unit) set piece assault on a prepared enemy (Russian), largest possible map, 90 turns, most possible units (65,000 points). Early 1980's timeframe.

All of my units clustered at start into one tiny 20 by 20 corner area on my far map edge behind a 100 mountain over 20 hexes away from the nearest road. All carefully laid out in proper maneuver order.

Only to watch the AI drop its entire artillery park on that one corner on turn one. Salvo after salvo of 122mm and 152mm...

GAME
OVER,
R
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  #9  
Old May 12th, 2010, 10:03 AM
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Default Re: Strangest examples of good or bad luck?

Quote:
Originally Posted by Render View Post
Two and a half hours setting up a (mixed NATO unit) set piece assault on a prepared enemy (Russian), largest possible map, 90 turns, most possible units (65,000 points). Early 1980's timeframe.

All of my units clustered at start into one tiny 20 by 20 corner area on my far map edge behind a 100 mountain over 20 hexes away from the nearest road. All carefully laid out in proper maneuver order.

Only to watch the AI drop its entire artillery park on that one corner on turn one. Salvo after salvo of 122mm and 152mm...

GAME
OVER,
R
One of the rarer AI uses of a pre-game stonk, especially if it has lots of arty, is to pepper your back zone. That is specifically to target your arty park. Sometimes it will take a random hex from top->bottom and put most of its idle arty there. Usually it "spreads the joy" throughout your rear zone.

But it mainly prefers the front edge of the deployment zone, not the rear. And any roads are the main favourite, but not always.

Cheers
Andy
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