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				November 6th, 2005, 01:33 PM
			
			
			
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 Second Lieutenant |  | 
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				 2 unrelated questions 
 Question #1: what is the maximum  number of polys in a mesh allowed in SE V?
Question #2:  Can anyone point me to a .opt  editor/viewer? How about a .shp  editor/viewer that works? ShpEd  doesn't.
 
Thnx.   
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				November 6th, 2005, 02:02 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: 2 unrelated questions 
 I would imagine that as with nearly any game, there would not be some arbitrary hard-coded limit to the number of polygons. Limits would be imposed merely by how well the engine can render everything on screen at once, a soft limit depending largely on the player's hardware. The only thing you can do now is test your models in SF or email Malfador, as anything more specific would be covered by NDA. |  
	
		
	
	
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				November 6th, 2005, 02:20 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: 2 unrelated questions 
 Roger that. 
				__________________  'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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				November 6th, 2005, 05:29 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: 2 unrelated questions 
 Aside from which, the single-ship poly count isn't really the core issue... 
The total on-screen poly count when you're playing CarrierBattles, and have 2000 fighters and 150 warships slugging it out is what will really stress the system  
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				November 7th, 2005, 03:11 PM
			
			
			
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 Sergeant |  | 
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				 Re: 2 unrelated questions 
 that's why I hope SEV has a good LOD system, no need to render fully detailed models with such numbers since you'll be quite zoomed out then anyways. |  
	
		
	
	
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				November 7th, 2005, 10:06 PM
			
			
			
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				 Re: 2 unrelated questions 
 You should email Aaron about that. 
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				November 8th, 2005, 01:32 PM
			
			
			
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 Captain |  | 
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				 Re: 2 unrelated questions 
 /me chuckles at SJ 
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