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				October 5th, 2001, 08:32 PM
			
			
			
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				 Latest Patch Status 
 I don't know when the next patch will be released. Aaron works on them till he thinks they are ready and then releases them. But here's the list of fixes so far in the current beta patch that's being worked on... quote:Version 1.45:
 1.  Changed - In the beta patch Version, the startup message will not be
 displayed if the -nd command line option is used.
 2.  Note    - Medical Bays will cure plagues on your planets or planets of
 your allies (Military Alliance or better).
 3.  Added   - A delay factor to Settings.txt to slow down the movement of
 ships on the System Window.
 4.  Added   - A new set of fonts by Andrés Lescano which add international
 character support to the existing fonts.
 5.  Fixed   - AI Research will now follow the "Tech Area Min Percent".
 6.  Fixed   - Ruins were not being placed if the map was generated in the
 Game Setup window.
 7.  Added   - The System Gravitational Shield now prevents warp points closing
 within the system. This prevents warp points closing into or
 out of the system by all players (including you!).
 8.  Fixed   - You should be able to view and clear the orders of minefields or
 satellite Groups.
 9.  Fixed   - Self-Destruct of satellites and mines was not working in simultaneous
 turn games.
 10. Fixed   - A log message should be generated when a ship self-destructs or is
 fired on and destroyed.
 11. Fixed   - Resource Production and Space Combat racial modifiers were not working
 correctly.
 
 Version 1.44:
 1.  Fixed   - The command line option to use a Mod Path was not working.
 2.  Added   - Access to the Autosave options under the main Options window.
 3.  Fixed   - Intelligence Window would ask if you wanted to delete a blank
 intelligence project.
 4.  Fixed   - Screen wouldn't refresh after a Surrender message was sent.
 5.  Added   - The System Gravitational Shield now prevents warp point opening
 within the system. This prevents warp point opening into or
 out of the system by all players (including you!).
 6.  Fixed   - Ships were not showing up in the correct portion of the combat map
 at the start of combat.
 7.  Fixed   - Neutral players would sometimes leave their home systems.
 8.  Fixed   - Unit Groups would display their shields and hit points incorrectly
 at times during combat. Now, unit Groups will only show their
 maximum hit points and maximum shields during combat for the units
 that are alive.
 
 Version 1.43:
 1.  Fixed   - Problem with multiplayer data file verification.
 2.  Added   - Added more message during a simultaneous game explaining why a ship
 did not launch or recover its units.
 3.  Fixed   - Problem where the Designs Window would error upon loading.
 4.  Fixed   - A neutral on a planet which picked a specific style would cause an
 error if that style was not present when the game was loaded.
 5.  Fixed   - If an event caused a planet to explode, then sometimes an error would
 be generated.
 6.  Fixed   - Sometimes the next player in a hotseat game could give orders to the
 previous player's ships.
 7.  Changed - The AI ministers controlling a human player will never surrender.
 8.  Fixed   - Sometimes the game would not ask you if you wanted to attack when
 your ships moved into the same square as enemy ships.
 9.  Changed - Spaced out large Groups of ships in combat a bit more when starting.
 10. Fixed   - General speedups for combat.
 11. Fixed   - Sometimes your ships would not fire on a planet because you had a troop
 transport present carrying troops but it didn't have the Capture Planet
 order.
 
 Version 1.42:
 1.  Fixed   - Crashing bug when processing a simultaneous game turn.
 2.  Added   - Flag to use the old style of Log Political Message display. Some people
 experienced the problem that their screen would go crazy when a political
 message was displayed in the Log Window. Usually, changing the screen
 resolution, color depth, or installing new drivers would fix the problem.
 But in case they don't, we added this flag so that those players could
 change the setting "Use Old Log Political Message Display" in the Settings.txt
 file to TRUE. This will display communication message in the old manner
 with no possiblity of scrolling the message.
 3.  Fixed   - Crashing bug when a warp point had already been closed and another ship
 tried to close it with the same orders in a simultaneous game.
 4.  Fixed   - Simultaneous Game: Combat would often occur too many times. Now it will only
 occur one per sector per phase if a ship executed orders in that location.
 5.  Fixed   - After a ship with a spaceyard was retrofitted to not have a spaceyard,
 sometimes its construction details would still show on its report.
 6.  Fixed   - Emissive armor should be working correctly now.
 7.  Fixed   - Sometimes the combat replay would fail if a star was involved.
 8.  Fixed   - Simultaneous Game: Colonizers at the same location would not follow orders
 to colonize given in the Planets window.
 9.  Fixed   - Simultaneous Game: The Planet window does not need to close when giving
 colonize orders.
 10. Changed - Added text to the Scrap window stating that ships in a fleet must be separated
 from the fleet before any of the actions can be performed. The list in the
 window no longer displays any ships that are in a fleet.
 11. Fixed   - Sometimes when a colonizer would colonize a planet, not all of the population
 in its cargo would be dropped to the planet.
 12. Fixed   - Simultaneous Game: Adding the "Use Component" order would clear all previous
 orders for a ship.
 13. Fixed   - Simultaneous Game: Using Emergency Propulsion Pods would not always work correctly.
 Please note: You want to use the emergency propulsion pods at the beginning of the
 turn in a simulatenous game (your first orders before moving). Since these pods
 actually increase your speed during phased movement, if you try to use them at the
 end, you may not actually get the remaining movement points.
 14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without
 a space yard being present.
 15. Fixed   - Problem with AI Design creation where the game would lockup when an AI was trying
 to add the desired number of engines to a design but couldn't.
 16. Added   - Added a message when your counter-intelligence project successfully defeats an
 attack. (This attack will cause the progress of the counter-intelligence project
 to be put back.)
 17. Fixed   - All Counter-Intelligence projects were being cleared when an attack came in. So
 only the first attack would be defeated, and then all others would get through
 that turn.
 18. Fixed   - A few minor memory leaks.
 19. Fixed   - Added some protections against multiplayer cheaters.
 20. Fixed   -
 
 
 
Lot's of good stuff in there. Feel free to discuss and ask questions. Aaron doesn't read this as far as I know, but several beta testors do. 
 
As always you can send bug reports directly to Malfador if you want.
 
Geoschmo
				__________________I used to be somebody but now I am somebody else
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				October 5th, 2001, 09:03 PM
			
			
			
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				 Re: Latest Patch Status 
 Thanks Geo for the update.  It's good to know that Aaron's taking care of things...
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 "Reality is a nice place to visit, but I wouldn't want to live there."
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				October 5th, 2001, 09:32 PM
			
			
			
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				 Re: Latest Patch Status 
 Yes indeed, thank you for the update and all.      quote:
 5. Added - The System Gravitational Shield now prevents warp point opening
 within the system. This prevents warp point opening into or
 out of the system by all players (including you!).
 
 
 
Another one for me.    
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New Age Ship Yards
"We've made too many compromises already, too many retreats!  They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further!  And I will make them pay  for what they've done!" -- Captain Picard STNG
 
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi  Klingon Romulan
Trek Movie era TOS Illuminati  Starwolf 
[This message has been edited by Atrocities (edited 05 October 2001).]
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				October 5th, 2001, 09:38 PM
			
			
			
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				 Re: Latest Patch Status 
 No need to thank me. Cutting and pasting is easy. Aaron's doing all the work.   
				__________________I used to be somebody but now I am somebody else
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				October 5th, 2001, 09:57 PM
			
			
			
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				 Re: Latest Patch Status 
 "2. Note - Medical Bays will cure plagues on your planets or planets ofyour allies (Military Alliance or better)."
 
 Cool idea!  A pretty minor change to be sure, but a very logical and useful feature that adds an extra level of co-operation to the game.  Good way to extort consessions from human players with plague troubles as well.
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				October 5th, 2001, 11:06 PM
			
			
			
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				 Re: Latest Patch Status 
  quote:
 6. Fixed - Ruins were not being placed if the map was generated in the Game Setup window.
 
 
 
Cool.  There's a recent thread on this one, and I had just reminded Aaron about it.
  quote:
 8. Fixed - You should be able to view and clear the orders of minefields or satellite Groups.
 
 
 
What orders can you give minefields and satellite Groups?
 
The only other thing I'd like to see ia a "Move 50" (and maybe a "Move 100") button on the cargo transfer screen.
 
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				October 6th, 2001, 02:23 AM
			
			
			
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				 Re: Latest Patch Status 
 "What orders can you give minefields and satellite Groups?"
 Self destruct..
 
 Phoenix-D
 
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				October 6th, 2001, 06:49 AM
			
			
			
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				 Re: Latest Patch Status 
   quote::
 6. Fixed - Emissive armor should be working correctly now.
 
 
 
How does it work now?
 
[EDIT] 
Also, how did it work before? I have never used it in SE4. Did it work like it did it SE3? 
[/EDIT] 
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It's not whether you win or lose that counts: it's how much pain you inflict along the way. 
[This message has been edited by Imperator Fyron (edited 06 October 2001).] |  
	
		
	
	
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				October 6th, 2001, 07:01 AM
			
			
			
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				 Re: Latest Patch Status 
 I know this has been brought up before many times but how about Drones and AI invading planets????
 just some ideas   mac
 
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				just some ideas   Mac
 
BEWARE;  crochety old geezers play SE4, in between bathroom runs
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				October 6th, 2001, 07:59 AM
			
			
			
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				 Re: Latest Patch Status 
 Before:- if the weapon did less than the EA rating of your best armor, your ship took no damage.
 - if the weapon did more damage than the EA rating, the EA had NO effect.
 
 Now, I hope it has been fixed to be like SE3, but I fear that only the first armor piece will Emiss damage...
 
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