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December 12th, 2005, 05:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: Combining Mods
/me catches the flamethrower and dumps it in a convenient vat of lava.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 13th, 2005, 12:45 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
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Re: Combining Mods
/me tie Narf to the flamethrower
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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December 13th, 2005, 01:35 AM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
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Re: Combining Mods
*Turin glances over at Fyron and they roll their eyes simultaneously whilst muttering something about the futility of post-counts.
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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December 13th, 2005, 03:29 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Combining Mods
/me burns to ash.
/me floats around.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 18th, 2005, 10:16 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Combining Mods
By the way... Anyone knows if there is a newer version of AIC mod than the v4.191a that I have? If the answer is positive, where can it be obtained?
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December 18th, 2005, 10:24 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Combining Mods
You've already got the last release, but in general you can stop by http://www.spaceempires.net and check the downloads section. Fyron tends to have most mods available for download there.
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December 20th, 2005, 10:49 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Combining Mods
Thanks Capt Kwok, I will do so...
Another question: Is there a size limit for the data files?
In the case of CompEnhancement.txt, I reached a very definite limit, when I added one more mount data, it was not read by the program. It was simply like it was not there... I checked and it was not the known "double blank line" problem...
Maybe is it a mount quantity limit or a file size problem?
I expanded this file to 208 Kb aprox. On the other hand, my Components.txt file exceeded 2 Mb without a problem.
Some knowledge anyone?
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January 14th, 2006, 07:05 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Combining Mods
I have an improved version AIC 4.191, with many changes from 4.191a in almost all catagories; however, due to a recent heart attack it has been on hold.
Perhaps now that I have regained my youthful health - it is time to finish v4.194 delux. 
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January 14th, 2006, 08:27 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Combining Mods
That would be very good, indeed... I will wait for news...
But take care of yourself!!
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December 25th, 2005, 06:01 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Combining Mods
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles. IIRC, Gold crashes when processing combat with seekers targetting seekers, but Deluxe handles it just fine. Both versions of the data files have the anti-missile missiles in them, but they're not researchable in the Gold version.
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