.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #38  
Old October 15th, 2001, 12:47 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: A better system for combat

quote:
We just realign the way we think about warp points. Instead of being a tiny point in space they are a large area that is the size of a sector. Makes sense kind of.
What about WP stacks?
I'm with the defender going first, since they're "entrenched" already.

But if there are multiple races going at it on a WP sector, then there is a twist. You'd have to come up with a new list of players every time, and plot who moves when.
Shouldn't be too hard to make lists of 20 players for each combat, though, and once we have that, we can make up any rules we want for who goes first.

Who moves when could depend on Aggressiveness/Defensiveness traits, specialized components (with new hardcode abilities), cloak status, "From" sector type (did they pop out of a sensor obscuring storm?), used-up fleet movement (how many days have we been watching them approach?).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.