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December 17th, 2005, 02:47 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Heroes in 5.1
Ouch! Is it really intentional that some "heroes" have a morale of _8_??? Broken Empire Ermor gets Zirru the Grand Thaumaturg who's fairly decent - but I find it hard to believe that any national hero is supposed to have morale 8. Unless maybe they're hobbits, or otherwise mentioned as being cowards. 
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Wormwood and wine, and the bitter taste of ashes.
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December 19th, 2005, 07:25 AM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Heroes in 5.1
no it doesn´t make much sense. He has a morale of 7 actually in the base game and I overlooked that incredibly low score when making the hero mod. Should be fixed to 13 or 14 if a new version gets made  . Thanks for pointing it out.
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December 19th, 2005, 12:06 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Heroes in 5.1
Yeah, I checked it last night and even in the base game he comes with 7 or 8. Think it's a bug of sorts.
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 19th, 2005, 01:55 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Heroes in 5.1
Any idea on when an "official 5.1" may be finished? Q.M.? Not badgering, just wondering if it's in the works.
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December 29th, 2005, 07:19 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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CB 5.2 released
The attachments on first two posts have been updated to the latest version. Readmes are still unfortunately 5.0 until Edi returns or someone takes up the project.
Highlights of 5.2:
*Boots of flying bug fixed
*Vine whip and star of heroes rebalanced, no longer AoE
*Hammer of the mountains now 100 damage unique artifact
*Minor nerfs to vine people (men and ogres slightly less prot, ogres and kings slightly less HP, kings cost slightly more)
*Treelords once again immobile
*Supplies and resources somewhat more common
*Amulet of vengeance, knife of the damned, star of thraldom, star of heroes, horn of valour, whip of command, and champions skull are all now trinkets
*Wraith sword is now 15 damage
*Wyverns are now 5 gems
*Demon Jester's AN weapon toned down to 1 damage
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December 29th, 2005, 08:39 PM
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Colonel
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Join Date: Aug 2005
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Re: CB 5.2 released
yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)
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December 30th, 2005, 06:04 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: CB 5.2 released
Sounds like some excellent changes. Thanks for the work, and all the discussion and testing that went into it.
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December 30th, 2005, 07:12 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: CB 5.2 released
Quote:
shovah said:
yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)
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Unless going against a 30+ defense SC - whiff! Whiff! whiff! 
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 30th, 2005, 07:18 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: CB 5.2 released
Quote:
quantum_mechani said:
Highlights of 5.2:
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Cool! Thanks Quantum - have a happy new year!
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 30th, 2005, 07:56 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: CB 5.2 released
There appears to be a bug with resources in the new version. Troops that one should have enough resources to build remain in the queue. Watch this space for details, and for 5.3 (sigh).
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