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December 19th, 2005, 02:20 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New MP Game - Artifact Game - open!!
The artifact mod doesn't change the artifacts - it only changes the Asmeg into Artifact Wardens who are capable of dropping the artifacts regardless of cursed status.
The Twin Spear can't, apparently, be changed : even putting multiple Twin Spears in simply results in copies of the first (lesser horror calling) spear into the game, according to my tests.
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Wormwood and wine, and the bitter taste of ashes.
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December 19th, 2005, 02:25 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: New MP Game - Artifact Game - open!!
Quote:
Cainehill said:
The artifact mod doesn't change the artifacts - it only changes the Asmeg into Artifact Wardens who are capable of dropping the artifacts regardless of cursed status.
The Twin Spear can't, apparently, be changed : even putting multiple Twin Spears in simply results in copies of the first (lesser horror calling) spear into the game, according to my tests.
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This is correct. So the artifact mod that you currently have should be fine. I just placed the Conceptual Balance 5.1 mod up in the first thread alongside it for ease of download. Both mods will be required for this game - make sure to have both enabled before you build your pretender.
What you will recieve that will be new on the date of game start will be a new .map file with randomized start location. This file also contains what artifacts go to which nation and it will contain a Wraith Crown for Ermor instead of the promised Twin Spear.
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December 19th, 2005, 03:06 AM
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General
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Re: New MP Game - Artifact Game - open!!
Oh, I forgot to mention something which a few of you may have noticed by now. Due to the fact that the Artifact Wardens have only two hands I was forced to give a third (and even a fourth) warden to certain nations like TC and Machaka. Not really a big deal but I thought I would let you all know.
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December 19th, 2005, 06:35 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: New MP Game - Artifact Game - open!!
Ok hmm, got the map, got the mods, enabled the mods, made a pretender after the mods were enabled and made a game. No artifacts or wardens in sight.
What simple thing am I missing? I wish to practice!
Rathar
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December 19th, 2005, 12:00 PM
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Lieutenant General
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Re: New MP Game - Artifact Game - open!!
When you create a game, you need to select "Land of Shahrivar (free, artifacts)" as the map.
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Wormwood and wine, and the bitter taste of ashes.
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December 19th, 2005, 02:36 PM
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Lieutenant General
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Re: New MP Game - Artifact Game - open!!
that version of the .map is based on the original, w/ all it's connectivity (and terrain) issues. Just strip out the preset sites from the revised - though there are two connectivity issues that are still w/ the revised - they're easy to clean up and I'll post them later.
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December 19th, 2005, 05:57 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: New MP Game - Artifact Game - open!!
Hmm I seem to have but the regular shahrivar map and the shahrivar free map. I know it's something simple and dumb because thats always the case..
Rathar
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December 19th, 2005, 09:11 PM
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General
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Join Date: May 2004
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Re: New MP Game - Artifact Game - open!!
Quote:
archaeolept said:
that version of the .map is based on the original, w/ all it's connectivity (and terrain) issues. Just strip out the preset sites from the revised - though there are two connectivity issues that are still w/ the revised - they're easy to clean up and I'll post them later.
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Arch, can you send me this revised .map file? I guess I dont have it.
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