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Old December 22nd, 2005, 09:18 AM
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AgentZero AgentZero is offline
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Default Re: Lookee what being bored can do.....

Quote:
zircher said:
I wrote of a handy game mesh creation tutorial for Metasequoia that uses DoGA to create the basic ship design. So, I know it's doable since I used DoGA and Meta to build a complete and functional ship set for the SEV beta.
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Linky?

I remember from Starfury that the problem with the textures was that the game stored them as an external bitmap, but when you export from DoGA, the texture is included in the .X file, but SF doesn't read it so you wind up with a 'blank' model.
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Old January 27th, 2006, 01:30 AM
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Default Re: Lookee what being bored can do.....

Sorry about the delay on this, I missed the reply.

Go to http://www.virmin.com/doga and scroll down a little bit.

When doing the raw export from DoGA to .X, you can have problems with path names. Edit the .X file with Notepad, remove the texture paths, and then keep the model and textures together. It should work out fine (with the exception of intersecting parts, but that's what the tutorial is about.]
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