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				October 16th, 2001, 02:41 AM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Toning down the resources requirements. 
 I reccommend using the bases' maintenance reduction ability.
 Copy that to the ships, and set it to whatever you feel like.
 -60% to maintenance will give you your "10% of build cost"
 
 This way, you don't have to reduce the build cost, or affect the racial characteristics limits (reducing the starting %cost will affect racial traits such as "maintenance reduction")
 
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				October 16th, 2001, 02:50 AM
			
			
			
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 Corporal |  | 
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				 Re: Toning down the resources requirements. 
 While we are on the subject of maintenance, is there any way to give mothballed ships a small maintenance cost?
 Without it, it seems like its a very easy way to store minerals; just build em, mothball and scrap at a later date.
 
 Repo Man
 
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				October 16th, 2001, 03:08 AM
			
			
			
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				 Re: Toning down the resources requirements. 
 Mothballed ships are hardcoded for no maintenance.
 Sure, you store minerals, but at a hefty price:  scrapping is not typically efficient, and even with the scrapper facilities, you're losing a big chuck of the investment.
 
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				October 16th, 2001, 03:45 AM
			
			
			
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 Major General |  | 
					Join Date: Aug 2000 Location: Mountain View, CA 
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				 Re: Toning down the resources requirements. 
 Or choose 'Engineer' culture (the only culture with a maintenance bonus, IIRC) and for a further bonus, spend race points on maintenance.
 Of course, you can't make a mainentance-free monster race anymore... but you can still lower it.
 
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				October 16th, 2001, 03:59 AM
			
			
			
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				 Re: Toning down the resources requirements. 
  quote:Of course, you can't make a mainentance-free monster race anymore... but you can still lower it.
 
 You can, but only by adding a racial trait, with new hulls or components. 
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				October 16th, 2001, 04:37 AM
			
			
			
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 Sergeant |  | 
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				 Re: Toning down the resources requirements. 
 Actually the Merchant trait (the best I think) has a 5% maintenance reduction, making them very strong...I always buy up maintenance to 110%, but every 1% after that costs 200 racial points, so the merchant trait becomes real valuable! |  
	
		
	
	
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				October 16th, 2001, 06:12 AM
			
			
			
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 BANNED USER |  | 
					Join Date: Mar 2001 Location: Toronto, Canada 
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				 Re: Toning down the resources requirements. 
 I like changing the requirements for some components to include more organics and radioactives to make them worthwhile and keeping a cap on those darn mineral expenses!
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