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				October 21st, 2001, 10:30 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Flagships 
 problem with a component is that u can then build them on any ship. Actually Cyrien basing it off of number of ships would be better     good point. And yeah the flagship is basically the command ship and would have a captain on it but it is also usually the most advanced, beefed up, toughest SOB in the fleet    . Thus, I agree that it should bring a small bonus to whatever fleet its attached to be it by way of exp or morale if thats ever put in. Cyrien a check or whatever to designate a design as a flagship would be a good way of doing it and allow for any size ship which i suppose would be more practical. |  
	
		
	
	
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				October 22nd, 2001, 02:10 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Flagships 
 You can do this yourself Chewy027.  I have added several class of ships to my personal game: 
Juggernought 
Capital Ship 
Gun Boat 
Cutter 
War Cruiser.
 
I then designed 5 new ship images for all the races I use.  
 
I increased the cost of production of the Juggernought to be very expensive.  (VERY).
 
I did not like the idea of Base Ships, so I deleted them, and used the images for the Juggernoughts.  
 
I also increased the cost of researching ships by adding 2 extra zero's to the research cost in the research data file.
 
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New Age Ship Yards
"We've made too many compromises already, too many retreats!  They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further!  And I will make them pay  for what they've done!" -- Captain Picard STNG
 
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi  Klingon Romulan
Trek Movie era TOS Illuminati  Starwolf
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				October 22nd, 2001, 03:39 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Flagships 
 yikes that is real expensive     I kinda knew i could do it myself but thought it would be a cool feature too     You know something maybe put in by MM some day..... |  
	
		
	
	
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				October 23rd, 2001, 07:07 PM
			
			
			
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 Brigadier General |  | 
					Join Date: Jan 2001 Location: Ohio, USA 
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				 Re: Flagships 
 I like the idea of flagship, how about if you could add a "command control" addition to this ship, one per fleet,  this could increase the chances of PD's hitting. fleet given a defensive bonus, take out the command ship and every ship is then on its own... This addition could be expensive to add and take up ? amount of space. This would make it worthwhile to have and also for a fleet to protect it in combat.Also makes opposing fleet target it for high priority
 just some ideas   mac
 
 [This message has been edited by mac5732 (edited 23 October 2001).]
 
				__________________ 
				just some ideas   Mac
 
BEWARE;  crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking |  
	
		
	
	
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				October 23rd, 2001, 10:44 PM
			
			
			
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 General |  | 
					Join Date: Feb 2001 Location: Pittsburgh, PA, USA 
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				 Re: Flagships 
  quote:this could increase the chances of PD's hitting
 
 Why would you want that? I know that PD does miss occaisionally, but it happens so rarely that I can't recall how long it's been since I've seen it.
 
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Cap'n Q 
My first mod! Hypermaze quadrant 
The most merciful thing in the world, I think, is the inability of the 
human mind to correlate all of its contents.  We live on a placid 
island of ignorance in the midst of black seas of infinity, and it was 
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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				October 24th, 2001, 01:40 AM
			
			
			
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 Private |  | 
					Join Date: Sep 2001 Location: newmarket,on,Canada 
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				 Re: Flagships 
 How about arranging it so you could not actually use Fleet tactics without a command ship?
 Without a command ship it's just a bunch of ships loosely working together in an attack. With a Command ship (or  a ship with a Command Component, "Flag Bridge") better Fleet Tactics are available?
 
 Anybody familiar with the "Honor Harrington" series of books would understand what is possible with a good Fleet Commander on board!
 
 RhineStone Cowboy
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				October 24th, 2001, 05:36 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Flagships 
 whatever it may be component or just a designated design i think it would be a cool feature.  like the idea of it effecting the whole fleet that would give it more of a commandship/flagship feel then. and i also like the cowboy's idea. that would add some more  tactical thought to the game and give more importance to a flagship. |  
	
		
	
	
	
	
	
	
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