|
|
|
|
 |

February 2nd, 2006, 12:06 AM
|
|
Sergeant
|
|
Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
|
|
Re: The Winnowing (Noob Game) - open
....doh!
time to restart i suppose.
|

February 2nd, 2006, 12:27 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Winnowing (Noob Game) - open
It is probably fine, depending on which pretender you picked. If you want, open up the conceptbalance_complete_5_2.dm file in your Dominions2/mod folder, and look for that pretender (use Notepad or Wordpad or some other text editor to view it). Then open up the conceptbalance_complete_5.dm file and find your pretender in there, and compare the values. I believe there were only a few minor differences between the 2 versions with respect to pretenders, like only 3 or 4 pretenders had changes, the rest are identical.
So we might be okay and won't need a restart. Because the little I know about the mods, if your pretender has the same lines in the 2 files, we shouldn't need a restart. Of course, I could be wrong. 
|

February 2nd, 2006, 12:28 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: The Winnowing (Noob Game) - open
yeah, I'm pretty sure 5.0 and 5.2 don't effect much in regards to pretenders. as long as you actually have the 5.2 mod it should let you connect.
|

February 2nd, 2006, 12:39 AM
|
|
Private
|
|
Join Date: Jan 2006
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Winnowing (Noob Game) - open
ok, so it worked....kinda. It skipped my first turn, but is now letting me play on turn 2. I don't think it'll matter too much.
|

February 2nd, 2006, 01:22 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: The Winnowing (Noob Game) - open
dang, I wish i played around with mercs more, I wouldn't have paid so much for an army of militia :/
|

February 2nd, 2006, 01:33 AM
|
|
Sergeant
|
|
Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
|
|
Re: The Winnowing (Noob Game) - open
miltia in big numbers isnt so bad. sure the city guard might cost a little more than what seems worth it but early expansion is crucial and they will help!
and i say we should restart for Zywadugu, first turn can often be important i find.
|

February 2nd, 2006, 02:22 AM
|
|
Private
|
|
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Winnowing (Noob Game) - open
(I'm good with restarting for Caelum and Ulm)
Turn 1!
INCOME: Almost everyone went up in income, with an especially pertinent jump for Man and Pythium. Abysia dropped rather harshly: blood-hunting?
RESEARCH: Everyone fell into four groups this turn: the high-achievers were Marignon, Tien Chi and Mictian and Ermor, Jotunheim, and Pythium. The mid-achievers were Abysia and Vanheim, Arco, Man, and C'tis. The third group was Pangea and Machaka. Coming in last were our two stalers, Caelum and Ulm.
DOMINION: So pretty! Abysia, Ulm, Pythium, and Marignon lead the way with the most godly power. Flowers are wilting and whatnot. Jotunheim, Caelum, Tien chi, and C'tis form the second group. Below that, Machaka, Pangea, Man, Ermor, and Arco hang out together. Coming in flat is poor Mictian, who hasn't yet found any nubile virgins to stabbidy.
ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.
Good luck in turn two everyone!
(Kiwi post!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|