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  #1  
Old February 2nd, 2006, 12:06 AM

Peacekeeper Peacekeeper is offline
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Default Re: The Winnowing (Noob Game) - open

....doh!
time to restart i suppose.
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  #2  
Old February 2nd, 2006, 12:27 AM
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Shmonk Shmonk is offline
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Default Re: The Winnowing (Noob Game) - open

It is probably fine, depending on which pretender you picked. If you want, open up the conceptbalance_complete_5_2.dm file in your Dominions2/mod folder, and look for that pretender (use Notepad or Wordpad or some other text editor to view it). Then open up the conceptbalance_complete_5.dm file and find your pretender in there, and compare the values. I believe there were only a few minor differences between the 2 versions with respect to pretenders, like only 3 or 4 pretenders had changes, the rest are identical.

So we might be okay and won't need a restart. Because the little I know about the mods, if your pretender has the same lines in the 2 files, we shouldn't need a restart. Of course, I could be wrong.
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  #3  
Old February 2nd, 2006, 12:28 AM
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Default Re: The Winnowing (Noob Game) - open

yeah, I'm pretty sure 5.0 and 5.2 don't effect much in regards to pretenders. as long as you actually have the 5.2 mod it should let you connect.
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  #4  
Old February 2nd, 2006, 12:39 AM

Zywadugu Zywadugu is offline
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Default Re: The Winnowing (Noob Game) - open

ok, so it worked....kinda. It skipped my first turn, but is now letting me play on turn 2. I don't think it'll matter too much.
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  #5  
Old February 2nd, 2006, 01:22 AM
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Default Re: The Winnowing (Noob Game) - open

dang, I wish i played around with mercs more, I wouldn't have paid so much for an army of militia :/
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  #6  
Old February 2nd, 2006, 01:33 AM

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Default Re: The Winnowing (Noob Game) - open

miltia in big numbers isnt so bad. sure the city guard might cost a little more than what seems worth it but early expansion is crucial and they will help!

and i say we should restart for Zywadugu, first turn can often be important i find.
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  #7  
Old February 2nd, 2006, 02:22 AM

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Default Re: The Winnowing (Noob Game) - open

(I'm good with restarting for Caelum and Ulm)

Turn 1!

INCOME: Almost everyone went up in income, with an especially pertinent jump for Man and Pythium. Abysia dropped rather harshly: blood-hunting?

RESEARCH: Everyone fell into four groups this turn: the high-achievers were Marignon, Tien Chi and Mictian and Ermor, Jotunheim, and Pythium. The mid-achievers were Abysia and Vanheim, Arco, Man, and C'tis. The third group was Pangea and Machaka. Coming in last were our two stalers, Caelum and Ulm.

DOMINION: So pretty! Abysia, Ulm, Pythium, and Marignon lead the way with the most godly power. Flowers are wilting and whatnot. Jotunheim, Caelum, Tien chi, and C'tis form the second group. Below that, Machaka, Pangea, Man, Ermor, and Arco hang out together. Coming in flat is poor Mictian, who hasn't yet found any nubile virgins to stabbidy.

ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.

Good luck in turn two everyone!

(Kiwi post!)
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