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Old January 30th, 2002, 09:50 AM

Cranex Cranex is offline
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Default Re: SOLVED AI TROOP INVASIONS

I just played for 10 minutes. I selected all the ministers on and the individual ministers on)which you have to have to get your ships moving)
Before turn 10 I had made contact with two races and one declared war on me. I fought a battle myself, 1 missile destroyer against 2 anti-proton beam destroyers with 1 point defense each.I also changed the speed of the capital missile to 7-i know it's not balanced, but my main objective was to see how the troop carriers worked.

At turn 11 1 Attack destroyer headed for the enemies home planet and a fleet of 3 (2 transport destroyers and 1 attack destroyer) formed 1 fleet of 4 ships(2 attackers and two troop destroyers)
In tactical combat auto mode, the two destroyer transports retreated(even though they each had missiles. The two attack destroyers approached the planet which had 7 anti-proton beam weapon platforms and no point defense. My destroyers stayed out of distance for one turn and then aproached within range of the anti-protons beam platforms. Both ships were 75% damaged. If I had only loaded a bomb or two(sigh). My attack desytroyers retreated and MY TRANSPORT DESTROYERS BEGAN TO APPROACH THE PLANET LAUNCHING 3 MISSILES EACH!!! When they got close enough one dropped 15 troops from it's 1 cargo bay and a troop invasion began. The enemy had 100 troops!!! I lost the invasion, and 1 destroyer transport, but destroyed 6 weapon platforms. COOL!!!! I'm going to add more cargo bays and perhaps try and design a Real transport with weapons now!! Turn 15
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What I'd like to see in SE4: Rotating planets, animated ground combat like Moo2, (or more realistic looking), an easier to see planet border (you know- that yellowish 4 pointed thing displayed around a planet when selected). PLEASE no real time games.
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