.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old February 6th, 2006, 06:22 PM

CaptBenson CaptBenson is offline
Private
 
Join Date: Dec 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
CaptBenson is on a distinguished road
Default Re: WW: Imperial Star Destroyer mod 2.0

I was thinking either increase hitpoints across the board or decrease damage to make battles last longer. It won't be cheap to buy yourself a fleet of ISDs. I was thinking you would have to trade in 10 coins worth of items for one ISD. This would mainly be just to have fun with it (or get extra firepower if needed).

Regarding the fighter bay, you *might* be able to paste the old ISD.ini file in gamedata/hulls for the new directory and it should replace the fighter bay location with a system hardpoint again. I know some people prefer no TIE and some probably wanted to see it so I at least wanted to make them available. The terran.ini file will probably try to equip it with a fighter bay anyway, but without the slot, it should just ignore that part of the code. I'll test it real quick to find out.

Edit: I just tested it and it seemed stable and it did replace the fighter bay with the system hardpoint. So that's a workaround you can use if you don't feel comfortable modifying my mod.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.