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February 15th, 2006, 11:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Game on!
I wish pirates where recruitable 
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February 15th, 2006, 05:22 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Game on!
How do people feel about the clustering? I would be willing to re-start if they think its too much? The key question is: will it be any better the next time around? And unfortunately I did not save off your pretenders this time around so it would require a re-upload.
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February 15th, 2006, 05:46 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Game on!
hey ironhawk is it true that there are indy VP's, because its really hard to count them all - but at least a couple of them don't seem to be paired w/ another close by...
No opinion on restart - my position is middling.
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February 15th, 2006, 05:51 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Game on!
My guess is that a number of those are player's home provinces, which means that they'll be fighting it out pretty quick.
Not sure that it'll be any better next time - Dom2's code is pretty horrible about how it places VPs and capitals.
I'm okay with continuing (and no, I'm not in that clustered area  ), or with restarting. (If we do restart, you should probably save the pretenders and restart until it seems decent.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 15th, 2006, 05:53 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Game on!
With 20 VPs (stated in the threads first post), there'd kinda have to be indy VPs. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 15th, 2006, 06:42 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Game on!
so really, you can win without taking out a single enemy capital
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February 16th, 2006, 01:46 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Game on!
since i havnt gotten a reply in the shovahs subs thread, if someone reading this wants to sub for me(pythium) in this game over the weekend id be forever grateful.
give me a pm or post here.
/edit found a sub.
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February 16th, 2006, 03:51 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Game on!
There are 10 capitals (with VPs) and 10 indy VPs. The thought was that each nation would get one indy in addition to thier cap. It looks like it may work out that some get two and others get none. This is not good, but also not terrible - it just means wars will be more furious.
Apologies for my slow turning. I am used to the Artifacts Game which is suuuuuuuuuuper slow. I will pay more attention from now on.
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February 16th, 2006, 04:29 AM
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Corporal
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Join Date: Jan 2006
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game on!
I don't mind the vps. Everyone is just going to have to know where they need to get to now. (Or if they want, they can go expand in the opposite direction and hope they build up enough strength to roll in the mid-game).
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February 16th, 2006, 11:31 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Game on!
excellent! the production bug and fire in my arcane laboratory.
The mighty spider nation has no need for no stinking laboratory! feh!
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