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March 23rd, 2006, 04:18 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Summoned Units - Opinions
Units:
1. Vine Ogres
2. Devils
3. Banefire Archers
4. large seasonal spirits (Summer Lions/Fall Bears)
5. Clay Men
Commanders:
1. Bane Lord (thug)
2. Ice Devils (SC)
3. Arch Devils (SC)
4. Specters (diversity + thug)
5. Lamia Queens (diversity)
6. Ivy Kings (ogre factory + thug)
7. Air Queens (SC)
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March 23rd, 2006, 04:21 PM
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Colonel
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Join Date: Aug 2005
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Re: Summoned Units - Opinions
Points to Ironhawks list but replaces 4 with tarrasques and tries to figure out where to add tartarians
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March 23rd, 2006, 04:54 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Summoned Units - Opinions
Ironhawk, aside from Gaap and the astral AD, I can't figure out how the other devils are SC's ... can you make tell me a good strat in using them?
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March 23rd, 2006, 05:08 PM
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Colonel
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Join Date: Aug 2005
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Re: Summoned Units - Opinions
Quote:
KissBlade said:
Ironhawk, aside from Gaap and the astral AD, I can't figure out how the other devils are SC's ... can you make tell me a good strat in using them?
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they are all good moderatly equiped imo
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March 23rd, 2006, 06:27 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Summoned Units - Opinions
Give any arch devil regen, quickness, and decent prot via items. Probably +mr and reinvig as well. Script fireshield and attack (anything else?). They have great stats, high hp, fire immunity.
Edit: the above is with cb mods in mind...otherwise definitely want lifedrain.
For summons I agree with thejeff, it all depends on what gems you have. Summer lions I sometimes summon since its them or firesnakes, but I don't know that I'd pick fall bears over statues, mech. men, or heck maybe even crushers.
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March 23rd, 2006, 06:31 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Summoned Units - Opinions
dragon scale armour (i love it), horror helm, boots of quickness, pendant of luck, ring of regen and maybe a wraith/hellsword (preferably hell unless vrs uber armour)
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March 23rd, 2006, 07:32 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Summoned Units - Opinions
Ice Devils are great - low encumbrance, large, high HP, high MR - wait, ALL their stats are high, ALL THE SLOTS, extra tail-attack, self-casting Quickness and Breath of Winter, goes underwater...
Try summoning ANY ice devil, making it your prophet, give it a few items, and sending it to fight in a cold (preferably friendly) dominion. Notice how it kills everything and takes no damage... 
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March 24th, 2006, 06:11 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Summoned Units - Opinions
Quote:
Oversway said:
Give any arch devil regen, quickness, and decent prot via items. Probably +mr and reinvig as well. Script fireshield and attack (anything else?). They have great stats, high hp, fire immunity.
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besides fire shield also it's good to cast the spell which respawns him upon death... forgot the fire spell name(phoenix pyre?).
__________________
There can be only one.
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March 24th, 2006, 07:07 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Summoned Units - Opinions
LoL I love this forum. Back on track though, anyone else have any opinions?
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March 23rd, 2006, 05:02 PM
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General
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Join Date: Apr 2005
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Re: Summoned Units - Opinions
I'd probably go with Longdead cavalry instead of Claymen. They're fragile, but pack a nice punch.
It really depends on what gems I wind up with an excess of. I'm not fond of Claymen, but what else to do with all those water gems. Seasonal spirits the same way. Probably too expensive, but if you've got a high earth/fire income...
Faery Court, if only for healing.
Any mages who have paths other than what's needed to summon them. Nature gets you Lamias, which gets you death. Couatls get decent Astral, which can build boosters etc.
Even Draconians get you from Air to Nature if you haven't found druids.
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