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  #1  
Old March 26th, 2006, 09:24 PM
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Default Re: New Mod: Archmages

Quote:
shovah said:
yes all humans have the ability but they dont have the defence to make the buffing worth it
Freaklord : defense 20. Archmage, defense 17, several others have 13 (at least with the CB mods).
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Old March 27th, 2006, 04:27 AM

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Default Re: New Mod: Archmages

i would still go for the wind mage here because the freak lord often fatigues himselkf to death (trample) and the archmage (under cb) has to take all paths
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Old March 27th, 2006, 02:22 PM
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Default Re: New Mod: Archmages


Eh - in CBalance, the freaklord gets 3 fatigue back each turn. In one recent game (human mages only) I kept my freaklord consistently at the top of the HoF until the very end game when he died soloing an army with several of the Ice Devils along. ( I think I would've killed them too, but it seems that the only attack Astral Weapon doesn't affect is ... trample! )
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Old March 27th, 2006, 02:32 PM

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Default Re: New Mod: Archmages

nice, didnt know he had reinvig
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