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  #1  
Old April 1st, 2006, 06:28 PM
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Default Re: Big ship supremacy... Can little ships keep up

Isn't Resupply 1 a starting tech?
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  #2  
Old April 1st, 2006, 06:48 PM
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Default Re: Big ship supremacy... Can little ships keep up

Oh, why so it is. Resupply 2 will work.
... and increased shields to 75 and 125.

There already is the shield mount, farther down the list.
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Old April 1st, 2006, 09:32 PM
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Default Re: Big ship supremacy... Can little ships keep up

How many shields does a typical ship have? If it is anything like stock, then 75 points is still insignificant... one, maybe two hits.

Perhaps you should consider making it 50 points of shield regen? That would be somewhat useful, pretty unique, and make the ship hard to capture as a bonus.
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Old April 2nd, 2006, 12:15 AM
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Default Re: Big ship supremacy... Can little ships keep up

75 extra shields for a Light Cruiser is like having an extra shield generator onboard. 0kT, for free. The hull costs exactly the same as the regular Light Cruiser hull, and the shields don't use up any kT.

Plus you get it at Shields 1, where Shield Generator I only generates 50 shields. You can combine the shielded hull with Small Geometry Shield-mounted generators later on down the line and end up with a tough little ship.

This is just preliminary, and I'll have to test it to make sure it's a good enough shield bonus. If it's too weak, I can always make it stronger.
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Old April 2nd, 2006, 12:30 AM
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Default Re: Big ship supremacy... Can little ships keep up

Compare it to shields 5+, though.
Nobody is going to sit around with shields level 1, and you can't obsolete hulls.
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Old April 2nd, 2006, 01:16 AM

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Default Re: Big ship supremacy... Can little ships keep up

Also, unless you make the built-in shields phased, any ship made with that hull will have problems. Did you take a look at the example hulls and small mount I posted? I realised that with small ships (and small mount weapons), weapon overloaders will just gut your ships. Haven't figured a way around that yet...
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