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June 6th, 2006, 12:28 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: LOL v1.20 patch
Good News!
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/

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June 6th, 2006, 04:29 PM
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Colonel
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Join Date: Mar 2005
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Re: LOL v1.20 patch
Good game!
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June 7th, 2006, 03:42 AM
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Corporal
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Join Date: Aug 2005
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Re: LOL v1.20 patch
Demo users playing online - sweet.
Ogre balance? Why so? I don't think they were unbalanced for multiplayer.
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June 7th, 2006, 03:47 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: LOL v1.20 patch
They were a bit over powered in addition to the other good orc units
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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June 7th, 2006, 01:46 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: LOL v1.20 patch
Quote:
Sammas said:
Demo users playing online - sweet.
Ogre balance? Why so? I don't think they were unbalanced for multiplayer.
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Yeah, our beta testers (for the patch) were finding that the Ogres were consistantly winning battles. When I tried it out myself, I found the same thing, and when I did direct stat comparisons, the Ogre was overbalanced.
Which isn't too surprising, considering at one point I simply lowered the Ogre's price by $900 (from $6500 to $5600) without changing any other stats because he wasn't being used enough and his price was so high that nobody could buy him. So this change essentially fixes what I 'broke' then.
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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June 7th, 2006, 02:03 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: LOL v1.20 patch
Basically, Sammas' usual point is that THE over-strong unit is the Legendmaker. Which I'm not sure I agree with - only, Sammas has so much experience playing Gnomes (and not only using Legendmakers) that he's pretty hard to beat with many races, and basically unbeatable with some.
The Ogre was a scary thing, but the -1 Armor will severely weaken it. I'm looking forward to playing the patch, though (hey, who am I kidding? I'm starved for online play; if the demo becomes playable online, I might get a few more games a week at least)
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June 7th, 2006, 03:35 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: LOL v1.20 patch
Well, the thing with Legendmakers is that they're pretty versatile, and yes, they are generally very strong against 1st-tier units.
From my experience, if Legendmakers seem unbalanced, it's because they're either being used very well, or not being countered properly. (But then again, that's the case with most units. =)
Their main benefits:
-Good Range
-Infinite Retaliation (deadly when combined with good range.)
-Eager
These abilities are certainly good, and they're intended to make up for the Legendmaker's otherwise low stats for its cost.
Low-end units generally have a hard time against them, but there are two very effective trumps against Legendmakers:
-Units with high skill
-Units that prevent retalation (through Paralyze, Peaceful, or effects like Bomb or Martial Arts)
Archers and Snipers can also get free shots against Legendmakers if they attack at range 4 or 5.
So every race (except gnomes themselves) do have effective trumps against Legendmakers. The Arcatta probably have the hardest time, but fully-healed Archmages can bring them down fast, and the Apprentice's Waterlogged ability is especially useful on Legendmakers.
Cheers,
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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June 8th, 2006, 03:05 AM
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Corporal
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Join Date: Aug 2005
Posts: 100
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Re: LOL v1.20 patch
Well, my issue is mainly with races - Gnomes are really strong because of 3 good units - gardeners, legendmakers, and wolf riders.
Orcs have Raiders and Mystics, but I've never considered the Ogre to be overpowered. I mean, you can knock out Legendmakers with paralyse/peaceful etc, but you can do the same to Ogres, and you're only negating $3600 compared to $5600, AND Legendmakers can still just go and buff friendlies..
Unless Phil disagrees, I think the Ogre nerf is really undeserved, but I guess we'll find out. I certainly think that Orcs will need to win through Raider/Mystics + other race units.
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