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July 4th, 2006, 04:23 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Why am I not able to win the Orania Map ?
Regarding PD, think about it this way, for each point you put in PD you get a unit that's worth... X gold (lets say 10), that means that if you got 11 PD you paid 11 gold for a unit worth 10 gold.
Obviously its more complicated than that (these units don't cost upkeep, and if they win the battle they get to regenerate), but that's an interesting approach to PD.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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July 4th, 2006, 08:46 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Why am I not able to win the Orania Map ?
Of course, with nations with solid PD ( Jotuns especially, but also Ulm & Abysia, etc ) there are some interesting ways to use high PD values. For example, when I've been positive someone was about to attack a particular province I had a good army in, I've cranked the PD up to a very high value (35-50) just as I'm expecting them to attack.
The PD then soaks up the bulk of the casualties for me (troops are all moved to the rear) while mages are buffing the troops with all the good things like body ethereal, legions of steel, mass regen, luck, etc. The enemy troops and mages get tired going after the PD, and then have to deal with the real forces. In theory, this results in very light casualties for the army, and the PD regenerates after the battle.
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Wormwood and wine, and the bitter taste of ashes.
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July 4th, 2006, 08:57 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Why am I not able to win the Orania Map ?
Quote:
Cainehill said:
Of course, with nations with solid PD ( Jotuns especially, but also Ulm & Abysia, etc ) there are some interesting ways to use high PD values. For example, when I've been positive someone was about to attack a particular province I had a good army in, I've cranked the PD up to a very high value (35-50) just as I'm expecting them to attack.
The PD then soaks up the bulk of the casualties for me (troops are all moved to the rear) while mages are buffing the troops with all the good things like body ethereal, legions of steel, mass regen, luck, etc. The enemy troops and mages get tired going after the PD, and then have to deal with the real forces. In theory, this results in very light casualties for the army, and the PD regenerates after the battle.
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I use same tactic whenever possible. Actually I use it with nearly all nations as they can soak damage just as well. Those you mentioned are best for the job though.
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July 5th, 2006, 02:10 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
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Re: Why am I not able to win the Orania Map ?
Quote:
Agrajag said:
Regarding PD, think about it this way, for each point you put in PD you get a unit that's worth... X gold (lets say 10), that means that if you got 11 PD you paid 11 gold for a unit worth 10 gold.
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That is certainly interesting. Has anyone made a chart containing approximations of what the nattion-specific PD units are worth? I think something like this would be a useful reference for people who want to play a Nation for the first time.
=$= Big J Money =$=
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July 21st, 2006, 04:09 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Why am I not able to win the Orania Map ?
How many spies do you need to push it over 100 in one turn? If you catch them out and they can not recruit a patroling force the next turn, you could really disrupt things. Still, even pushing it up to 60 or so will disrupt income, it is a nice idea.
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July 21st, 2006, 10:16 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Why am I not able to win the Orania Map ?
Sometimes you have a chance to take someones home castle even though you know he has large armies that will rush to take it back. Cranking taxes to 200% and setting everyone to search for blood maidens can give a nasty blow to his economy and ability to create national units.
Sometimes I even leave as his armies approach. Dont even bothr making him fight to get it back. Particularly with Pangaea or some other nation where I can hide my armies nearby just waiting for him to try and move his main army back out to the front lines. Its a difficult winning strategy but its a great ally strategy.
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