.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2006, 02:44 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Carrion Woods ideas please

Quote:
Oversway said:
Yeah, the one that casts lighting. But its 20 air gems, right? I'm not sure its worth it, since your carrion dragon is probably doing enough damage by itself.
Think of it like this, if a normal battle is going to last 5 turns, the hat is probably going to kill 4 people (thanks to uber precision) after 20 battles that's 80 people. Since most will probably be weakling indies I'll say an average cost of 10 gold apiece, that comes to 800 gold worth of kills. 20 gems => 800 gold is better than alchemy IIRC (but not by much)
I'd say this makes the hat a decent investment if you haven't got anything better (and were going for the required research anyway).
However, if you find that your battles last longer than that changes things.
I think you should just make a test game and see how effective the hat works with your pretender and chosen spells and work out if its worth it.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #2  
Old July 19th, 2006, 02:51 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Carrion Woods ideas please


But something like the Starshine Skullcap or Wraith Crown will help keep your expensive pretender alive. As Oversway said, the carrion dragon is going to kill a lot of units, especially if it has water or fire for BoW / Fire Shield. That is, of course, as long as it stays alive : I've lost CDs to a sleep spell (which the SS might have prevented) and to mass XBow fire, which the WC probably would've prevented.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #3  
Old July 19th, 2006, 04:49 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Carrion Woods ideas please

starshine if you will be facing mages, wraithcrown for (expensive) all purpose and horror helm for routing (horror helm gives+5 fear, carrion dragon has good fear base AND death magic adds fear). for the misc's give him luck and something (maybe reinvig)
Reply With Quote
  #4  
Old July 19th, 2006, 11:15 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Carrion Woods ideas please

Also, bear in mind that many of the units killed by the helm would have been killed anyway, either by hurling themselves at a fire shield, freezing to death, being souldrained, or being picked off by a spare attack when they're the last unit in base contact with the carrion dragon.

Edit: Oh, and do factor in the forging time, plus the fact that gems are often worth much more than their alchemy value, as well as the fact that Dominions isn't exactly short on summons, spells and items that give you a 100% return on investment in a full 20 or more turns.
Reply With Quote
  #5  
Old July 20th, 2006, 03:49 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Carrion Woods ideas please

I wasn't saying the helmet is better than other alternatives, I just responded to the part about it costing too much by saying that if you haven't got anything better it can be worth its price. I did not say it was the best/ultimate option.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #6  
Old July 24th, 2006, 01:48 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Carrion Woods ideas please

I thought regen didn't work on undead, like my Carrion Dragon or a Banelord? Let me give it a shot!

That said, it looks like I will be able to dominion them out. I have been pushing hard to keep the carrion critters coming and am slowly overwhealming C'tis. They are also on a long peninsula and I am taking the ocean around them and building temples. Hitting them from both sides should help. The game is taking a long time, the higher level of difficulty has made the AI pretty good.
Reply With Quote
  #7  
Old July 24th, 2006, 02:08 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Carrion Woods ideas please

regen works on undead, but not on the lifeless. all the carrion things (dragon, ettin, mandragoras, etc) are lifeless, and thus - no regen.

Though lifedrain still works for them.
Reply With Quote
  #8  
Old July 24th, 2006, 10:31 AM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Carrion Woods ideas please

yea, regen really helps if your sending your banelord vrs undead.
Reply With Quote
  #9  
Old July 23rd, 2006, 05:23 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Carrion Woods ideas please

Thank you again, I have been able to drag myself out of the hole and am moving forward again. As you say, the mass of carrion critters are impressive, except against mechanical men... However, once they were out of the way, the green tide is rolling again.

The map is relativly small and gems are a bit short, so I have not been able to boost my units too much. However, more conservative play has helped me ensure that each attack is a win.

The AI is doing something interesting with Desert Tombs. It is holding some 1500 undead at the C'tis capital. Not quite sure what to do about them! I can eventually win the map if they stay passive, as I can win with provinces. However, I may see what a battle that big looks like. With Mass Protection, I know I am far more than a match for them with equal numbers, but 1500 is a fair bit.
Reply With Quote
  #10  
Old July 23rd, 2006, 10:53 AM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Carrion Woods ideas please

get a fairly strong commander (banelord/carrion lord/tartarian/pretender) and give them regen, reinvig and very high regen. Aslong as the enemy mages dont cast decay he will plow through undead armies like nothing you've ever seen and regenerating any wounds he takes due to godo hp, prot and regen.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.