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				August 8th, 2006, 06:27 PM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		Erm, the pointer is one of the variables in the base class. I'm restarting the roguelike project, only mucho simpler. 
The relavent lines:  
	Quote: 
	
	
		
			
				 class GR { 
    BlankSquare MapBlank; WallSquare MapWall; FloorSquare MapFloor; 
}; 
 
class MapSquare { 
    public: 
    BlankSquare * Type; 
}; 
MapSquare Map [81][41]; 
 
Map [t][t2].Type = GR.MapWall; 
  
			
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				August 8th, 2006, 07:46 PM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		*Whaps forehead* 
 
Must remember...A class is *Not* a variable. Must declare class as variable first. 
 
Well, at least I changed the error...Er, never mind. Putting '&' in front of what I wanted to convert fixed it. And now it all works. Or seems to. Can never tell with those programs. *Darting eyes* Sneaky programs. 
		
	
		
		
		
		
		
		
			
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				August 8th, 2006, 08:35 PM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		I'm getting aa '[Linker error] undefined reference to `vtable for Character' ' 
Ok, so it doesn't like virtual functions without a '{};', even if they are void. 
		
	
		
		
		
		
		
		
			
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				August 8th, 2006, 10:25 PM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		Got a dungeon, got doors that open and close, got an intermitent glitch in the dungeon algorithm... 
 
Would anybody know how to turn on Dev c++'s Debug mode? I'm getting nowhere with 'F8'. 
		
	
		
		
		
		
		
		
			
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				August 9th, 2006, 06:21 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		Ehm ...  
 
Why don't use Phython? 
Or, at least, Java? 
Or, if you love M$, C#? 
 
I programmed 10 years in C and C++ and it's an headhache. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 9th, 2006, 09:57 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		This explains all the nomenclature in your posts!      
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 9th, 2006, 10:29 AM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		Don't suppose it happens to be an SE4-themed roguelike does it?  
 
The Phong wields a hand cannon --more-- 
The Phong fires at you --more-- 
You die 
 
 
That would be cool... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 9th, 2006, 11:16 AM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		Yeah, I wanted to do an SE module for Dungeon Odyssey once, but it never got anywhere... DO seemed a bit tricky to mod, and I couldn't figure out where to start with the concept anyway    
		
	
		
		
		
		
		
		
			
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				August 9th, 2006, 12:38 PM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		Python is interpreted, java is interpreted, I have an aversion to M$-only projects. 
 
No, just a simple dungeon-based one. 
 
I would perfer this thread not go off-topic before I get an answer. 
		
	
		
		
		
		
		
		
			
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				August 9th, 2006, 02:03 PM
			
			
			
		  
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				Re: OT: Stupid c++
			 
             
			
		
		
		
		What's a good, simple way to get the console to ignore the mouse? I'm using this:  http://www.adrianxw.dk/SoftwareSite/index.html for events.  
		
	
		
		
		
		
		
		
			
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
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