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August 13th, 2006, 05:49 AM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: HEAT type penetration..
"5) There is code in there for fuse failures for HEAT. HEAT pen will therefore be more variable than solid shot. Usually book value or lower - there is a very small chance of some overpen"
Fuse failure or some others failure in multicharge weapons I can understand.It is an excellent feature.But when testing ATGMs I have found a surprising high number of overpenetrations beyond the
HEAT penetration + warhead size formula.Improved TOWs should have 80 + 6 as maximum but I found many penetrations well in excess of 90.For curiosity sake is there any real world factor that could make an HEAT warhead perform better than standard?
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August 14th, 2006, 06:23 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,004
Thanks: 495
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Re: HEAT type penetration..
Probably a hit on a weak point - like a turret ring.
but generally with HEAT, you get less than book penetration (fuses get more reliable as time advances).
Cheers
Andy
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August 16th, 2006, 08:06 AM
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Sergeant
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Join Date: Nov 2005
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Re: HEAT type penetration..
I´ve found that overpentration too. Maybe it a psychological feature of my mind, but pen 100 milan 3s might get even 110 pens regularly. Sometimes smaller however. I don´t like the overpenetration feature, because I think that arms manufactures will put best possible penetration quotas in their brochures. So a missile should penetrate the given number if no weakspot messages.
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August 16th, 2006, 05:12 PM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Re: HEAT type penetration..
I am running a few tens of tests on this issue.
I am using the most up to date free version of the game.
I have purchased a squadron of Jeep mounted TOWs from the Gulf State OOB, unit 204.Then I checked the specs for the missile, an improve TOW.HEAT penetration 80, warhead size 6, as standard.Then I have purchased some of my fictional MBTs (so that I can test their resistance since I am at it).Put them in a small map and disable the tanks weapons.
Then I have advanced my tanks triggering the enemy fire.
So far the average penetration seems in the 88-93 range.
Possibly even a 100 but I am not 100% positive on that one.Then there are occasional 20,30 or so, the warhead malfuctions I take.The actual penetrations in the 80-86 range are few.
I will keep running the tests.Eventually can somebody else try similar tests, to see if maybe there is just something wrong with my game install or something?
EDIT
I am not taking in consideration the weakspot penetrations, the above is for the normal ones.
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August 17th, 2006, 08:14 AM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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Re: HEAT type penetration..
Update
I have accumulated what must approximatively be 50-60 penetrations so far.The penetrations in the 80-86 range seems even less frequent than the warhead malfunctions so far.
If you want a more scientifical experiment, with maybe 50-100 (not 1000 of course)tests and the results for each written down, I am willing to do that, although it will take a few days.
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August 17th, 2006, 10:00 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,004
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Re: HEAT type penetration..
As I think I said earlier - malfunctions/fuse failures reduce by decade post WW2. So later battles will not show the effect as with earlier.
I will run this through the debugger and check it out.
Andy
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August 17th, 2006, 10:44 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,004
Thanks: 495
Thanked 1,943 Times in 1,262 Posts
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Re: HEAT type penetration..
Ahah - much clearer once I reread the code
Improved TOW, therefore a dual charge and/or top attack ATGM. These get a bonus of 5+Random(Warhead Size) for the improved technology over straight HEAT added to pen.
There is a 5% chance of any HEAT round getting some of the Warhead Size added as over-pen. There is a 17% chance of under pen due to fuse failures etc.
Cheers
Andy
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